Bran Highwind by brandonlee781

Species
Human
Career
Spy
Specializations
Slicer, Recruit
System
Age of Rebellion

3
Threshold 14
Current 3
Threshold 13
Current 3
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 1
Streetwise (Cun) 1
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Blastech HSB-200 Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun setting
Damage
9
Critical
3
Defender Sporting Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1, HP:1, Rarity 6
Damage
5
Critical
3

9
120
14612
13/14

Weapons & Armor

Holdout Blaster - 1 encumbrance. (Stored in ship)

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Reinforced CorSec Suit - 1 Def, 1 Soak, 3 Enc. 1 Hard Point. 6 Rarity.

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Blaster Rifle - 4 enc

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Noble Regalia - 0 Def, 0 Soak, 1 Enc, 3 HP, 7 Rarity (Stored in ship)

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Defender Sporting Blaster Pistol - 1 enc

Personal Gear

Backpack - Increase encumberance threshold by 4.

Load Bearing Gear - Increase encumberance by 3.

2 stun grenades - 2 enc

Datapad

Earbud Comlink

Scanner Goggles - When worn, allow the wearer to see normally in dark conditions.

1- Handscanner

Slicer Gear - 2 encumbrance

Holographic Image Disguiser - a.k.a "holoshroud". Detecting with naked eye requiers Daunting Perception check. Droids with tech optical device require Average Perception check. - 2 Enc

Emergency Med Kit - 1 encum (Stored in ship)

Fusion Cutter - Creates a beam that can easily cut through durasteel, duraplast and even armored ship hulls. 2 encumbrance. (Stored in ship)

Imperial Kuat Uniform (Stored in ship)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Codebreaker AoR 99 Remove [black] per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Defensive Slicing 2 AoR 99 When defending computer systems, add [black] per rank of Defensive Slicing to opponents’ checks.
Bypass Security 1 AoR 99 Remove [black] per rank of Bypass Security from checks made to disable a security device or open a locked door.
Natural Programmer AoR 99 Once per session, may reroll any 1 Computer or Astrogation check
Basic Combat Training AoR 101 Brawl and Ranged (Light) become career skills.
Grit AoR 99 Increase Strain Threshold by 1
Tactical Combat Training AoR 101 Melee and Ranged (Heavy) become career skills.
Second Wind +1 1 AoR 101 Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind
Skilled Slicer AoR 99 When making a computers check you may spend one triumph to make further Computers checks with this system as maneuvers.
Master Slicer AoR 99 Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, minimum one [purple]
Mental Fortress AoR 99 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Dedication AoR 99 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Toughened Gain +2 wound threshold

Background

Bran's family owned their shipping company, based out of Corellia, for generations. It wasn't a huge venture, never owning more than a half dozen ships, but they were good at what they did and lived comfortably enough. Having spent years running Republic contracts the sudden rise of the Empire came as a bit of a surprise for Bran's father Thadam. What scared him most was that his business seemed to do even better in the New Order. Profits were up, but Thadam couldn't help but feel guilty. After a few years Thadam was approached by an old contact. Some goods needed to be moved quickly, and quietly for a group that would prefer to avoid Imperial contact. Thadam agreed and began moving Alliance goods under the table. With his conscience cleared and some more credits in his pocket, Thadam became adept at dealing with both sides.

Bran on the other hand knew none of this. He grew up in a well off house, there was always food on the table and he had one of the better educations in the galaxy. But as all teens do, Bran still found trouble. Never serious trouble, but enough, to pick up a less than ideal skill or two. Running from the local authorities, and one time even Stormtroopers, Bran became a little more acquainted with the seedier parts of Corellia. His political views were basically non-existent. That is until Alderaan.

With the complete destruction of an entire planet, Bran's views changed. Those were innocent people, even if some of them were Rebels, an entire planet didn't deserve to be killed. Bran grew up only barely aware of the Empire, a necessary force to keep the peace. But it was now that he realized the Rebel propaganda that would occasionally pop up on the holonet, before quickly being taken down, was right. The Empire and the Emperor were evil.

It took a few more months to build up the courage to even express these thoughts to his parents. But when he did there was shock and anger. Thadam warned Bran that saying these things could get him arrested and sent to a spice mine. But it didn't matter, Bran had already made up his mind. It was then that Thadam revealed the truth. He had been working with the Rebels for years, he knew the risks they took. He knew how many of them died for their beliefs and he couldn't let Bran end up the same. Just as importantly to Thadam, if Bran joined the Rebels and was captured it would mean the end to their family business. Bran's mother, sister and two younger brothers would all be arrested as traitors. If Bran kept down this path it would mean death for his entire family.

Bran knew his father was right. Joining the Rebels would mean he would need to give up everything. But he also knew that no one should have to fear that. One night Bran left. He changed his name and snuck on to a transport ship off Corellia with the goal of finding the Rebel Alliance and enlisting.

Motivation

Bran see's the Empire's violence as something that must be stopped for the good of the galaxy. He knows his family has been put into danger for profits, but even if his father stopped smuggling for the Empire, they may still be imprisoned. As far as Bran is concerned the only way his family can truly be free is if the Empire falls. He will do whatever it takes to see that happen.

Duties

Intelligence - 6

Bran is constantly on the hunt for any information related to his family. He knows as long as the work with both sides they risk everything, and knowing a threat is coming (or obfuscating their involvement) is the best way to keep them safe. That doesn't mean he only scours the holonet for info on his family. He'll take anything and everything he can get his hands on and either use it himself or pass it on to the Alliance command.

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Description

Early 20s, brown hair, green eyes.

Other Notes

42 exp
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-20 took recruit specialization
-5 bought Basic Combat Training
-10 bought rank 2 Ranged (Light)
-5 bought Grit
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2 exp left.
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Gained 17 exp. 19 left.
Bought Tactical Combat Training -5 exp
Bought 1 rank of Ranged (Heavy) - 5 exp
Bought Second Wind - 5 exp
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4 exp left.
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Gained 20 exp.
Bought Defensive Slicing -20 exp.
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4 exp left.
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Gained 20 exp.
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Gained 20 exp.
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Bought Skilled Slicer
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Gained 20 exp.
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Bought Master Slicer
14 exp remaining
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Gained 20 exp.
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Bought Mental Fortress
9 exp remaining
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Gained 20 exp.
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Bought Dedication
4 exp remaining
Increased Intellect to 5
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Gained 25 exp.
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Bought Toughened
19 exp reamining
Bought Rank 3 Computers
4 exp remaining
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Gained 20 exp.
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Bought Rank 4 Computers
9 exp remaining

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