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Grit X4 |
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Extra Strain |
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Lethal Blows X2 |
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+10 Lethal blows |
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Lets Ride |
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Mount/Enter Cockpit as an incidental |
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Skill Jockey x2 |
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Remove Setback from Piloting (Both) Checks |
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Dead to rights |
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Spend DP add half Agility to Ship weapon |
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Dead to rights Improved |
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Spend DP add Agility to Ship weapon |
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Rapid Recovery |
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Heal one additional strain per ranks after encounter |
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Full Throttle |
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3 Purple Piloting check to increase speed by 1 (Rounds Equal to cunning) |
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Full Throttle Improved |
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Suffer one strain, count above as maneuver. Two diff check |
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Natural Full Pilot |
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Reroll-Piloting/gunner check one a session |
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Master Pilot |
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One per round suffer two strain to have a Piloting action count as maneuver |
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Dedication (Intelligence/Agility) |
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Quick Strike |
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Add Boost to attacks on enemies who have not gone this round |
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Quickdraw |
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Remove weapon as an incidental |
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Quickdraw improved |
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Remove two weapons as incidental |
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Toughened x2 |
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+2 wounds |
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Call em |
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Do not add setback from aim maneuver |
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Sorry about the mess |
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decrease the crit value of a weapon by 1 if you go before opponents |
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Guns blazing |
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Suffer two stain to avoid the increase difficulty of ranged light checks for two weapons |
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Spit fire |
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Additional hits with two weapons can be allocated to other opponents within range |
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Natural Marksmen |
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Once per session reroll ranged Heavy/Light check |
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Deadly Accuracy (ranged light) |
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Add ranged light to damage of one hit per round |
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Armour Master |
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Increase soak +1 Armour |
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Side step |
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Suffer strain =to ranks to upgrade checks |
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Jump Up |
1 |
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Rise from Seated/prone once a turn as an incidental |
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Jet-pack expertise |
1 |
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Spend Advantage to remove strain from jetpack |
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Point Blank Shoot |
1 |
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