Weapons & Armor
Catch Vest - This is an outfit made of energy-dispersing fabrics and generally as good as laminate when it comes to defense against blaster shots - yet not so good when it comes to anything else. Only counts as Soak 1 against non-energy weapons. Encumbrance 1
Custom Vibrorapier. (Augmented Vibro-Motor - The vibro-motor of a vibro weapon is often the first point of interest when one is interested in improving the destructive power. This essentially increases the output of the motor, though it increases the weapon's awkwardness in the increased shaking. Custom Grip - This is a common modification made to a weapon, as it increases the comfort of the user when in use. Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.) Encumbrance 1
Custom Vibrosword - (Augmented Vibro-Motor - The vibro-motor of a vibro weapon is often the first point of interest when one is interested in improving the destructive power. This essentially increases the output of the motor, though it increases the weapon's awkwardness in the increased shaking.) Encumbrance 1
Personal Gear
Earbud Comlink - This small comlink is convenient for users that need their hands free or a more inconspicuous form of communication. Usable at long range. Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.
Glitterstim x3 - Glitterstim is an extremely rare spice, spun by energy spiders of Kessel. It is mined by slaves for use by the empire. Storage is difficult, as it degrades rapidly in the light. It makes a subject relatively paranoid, making them much more perceptive and alert - but it is extremely addictive. Add 3 boost die to all Perception and Vigilance checks for the remainder of an encounter. Some may receive telepathic capabilities.