Amaya Salse by Myst

Species
Human
Career
Soldier
Specializations
Interrogator/Sharpshooter/Force-Sensitive
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 16
Current 4
Ranged 3
Melee 2

Characteristics

2
4
3
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 3
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) X 3
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Heavy Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Shock Gloves
Range
Engaged
Skill
Melee
Stun 3
Damage
0
Critical
5
Vibro-Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
1
Critical
2
Amban Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Cumbersome 3, pierce 3, vicious 5, limited ammo 1
Damage
11
Critical
2
Amban Blaster Taser
Range
Engaged
Skill
Melee
Concussive 1, stun(strain) damage
Damage
6
Critical
4
Boot Blade
Range
Engaged
Skill
Melee
pierce 2, vicious 1
Damage
1
Critical
2
Toran-custom knife
Range
Engaged
Skill
Melee
Pierce 2, vicious 6, Enc 1, Cortosis, sunder, superior, serrated
Damage
2+3+succ
Critical
2
Verpine Shatter Rifle
Range
Extreme
Skill
Ranged: Heavy
Knockdown, pierce 4
Damage
13
Critical
3

685
3360
15

Weapons & Armor

Beskar'gam: dm2dr3s3e3
+3 soak
+2 for melee and +3 to ranged defenses
6 Hardpoints (6 used)
2 encumberance
+superior and cortosis qualities
Biofeedback, When healing strain at end of an encounter, heal +2 wounds as well. First time in an encounter that wounds exceeds half their wound threshold, armour automatically applies a stimpack to character.
Vacuum sealed - ignore effects of vacuum and toxic environments for up to 10 minutes.
Ion shielding - Soak +3 against weapons with Ion quality.
Add 1 boost dice to all Ranged attacks at Long or Extreme range.

Amban ammo - 13/20


Armored clothing - d1s1e3h1

Personal Gear

Comlink [handheld], synth anesthetic [5/5 doses], synth neuroparalytic [4], hand scanner, scanner goggles, Surveillance tagger [3], emergency medpack, stimpack [0], synthskin gel, binders [2], disguise kit, restraining bolt [2], field rations [10], thermal cloak, datapad [linked], datapad [airgapped], extra reload [2], glow rod, backpack, load-bearing gear, utility belt

Encumbrance tracker: Clothing - 3, gear - 1/2/2/2/2/1, weapons - 1/2/1 Total:20/15

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 AoR 93[2], spy +1 strain thresh
Expert Tracker 1 AoR 93 Remove setback/rank from checks to find tracks or track targets. Decrease time to track a target by half.
Sniper Shot 1 AoR 93 Perform to increase the weapon's range by 1 range band/rank. Upgrade difficulty by 1/range band increase.
Deadly Accuracy 2 AoR 93 Ranged[H]. Add damage equal to ranks in that skill to one hit of successful attack made using that skill. [+2]
Toughened 1 AoR 93[1] +2 wound thresh
Surgeon 2 Spy Med chech +2 wds healed
Nobody's Fool 1 Spy Incoming charm/coercion/deception checks +1 rank
Dedication 2 Aor 93[1], Spy +1 to agility, presence
True Aim 1 AoR 93[1] 1/round perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Good Cop 1 Spy Spend 2 adv from charm/negotiation to upgrade ally's social check=rank#times
Lethal Blows 1 AoR 93[1] +10/rank to any Critical Injury results inflicted on opponents
Bad Cop 2 Spy 2 adv from deception/coercion to upgrade ally social check=rank#times
Know Their Weakness 1 Spy 1/sesh, hard percep check on single target to downgrade difficulty of further social checks against target/rank
Insight 1 AoR 294 Perc/Disc > career skills
Resist Questioning 1 Spy Opposed soc check, 2 strain to perform and add 1threat to check. May spend failure to indicate has given false info
Intimidating 2 Spy Rank# strain to upgrade/downgrade Coercion checks
Made You Talk 1 Spy 1/ses, opp social skill check>cap enemy in short range, add b for every 2 strain inflicted on target that encounter. If successful, PC gains bonus based on enemy NPC type
Innate Marksman (wearing helm) 1 1/sess may reroll any one Ranged (Light) or Ranged (Heavy) check.
Exhaustive Questioning 1 Spy Successful social check against capt'd enemy in short range, -2 strain threshold to captive, can spend adv to inflict addt'l strain

Force Powers

Force Rating
1
Power
Enhance Basic Power
Description
When making an athletics check, may roll an Enhance power check as part of the pool. May spend lightside to gain success or advantage on the check
Upgrade Effect
Control [4] Enhance can be used with the Resilience, Brawl, Coordination skills. Ongoing:Commit 1F, Brawn+1

Background

Motivation

Duties

Duty: 30

Intelligence: The PC knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible. He is driven to gather any and all potentially useful data, wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to. but also the state of technological research, economic policies, and other aspects of Imperial strength.

Resource Acquisition: There are never enough supplies to fully support those fighting against the juggernaut that is the Empire, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing, weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg. borrow, and steal anything for the cause.

Description

Other Notes

Rifle:
lightweight frame - encumbrance -2
bantha-eye laser sight - automatic advantage on successful check
‘combat tested’ - 1 boost to discipline and resist fear

Normal Armor has Optical camo - Base Modifiers: Upgrades the ability of all Stealth
checks twice while wearing this armor.
Modification Options: Innate Talent (Master of Shadows) Mod, 1 Skill (Stealth) Mod.

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