Specializations
Steel hand Adept, Ascetic
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
X |
4 |
|
BB |
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
3 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
3 |
|
|
Coordination (Ag) |
X |
3 |
|
|
Deception (Cun) |
|
3 |
|
|
Discipline (Will) |
X |
3 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
1 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
0 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
X |
4 |
|
BB |
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
4 |
|
|
Streetwise (Cun) |
|
1 |
|
|
Survival (Cun) |
X |
0 |
|
|
Vigilance (Will) |
X |
3 |
|
|
Brawl (Br) |
X |
5 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
|
2 |
|
|
Melee (Br) |
X |
3 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
2 |
|
|
Knowledge: Education (Int) |
|
2 |
|
|
Knowledge: Lore (Int) |
|
2 |
|
|
Knowledge: Outer Rim (Int) |
|
2 |
|
|
Knowledge: Underworld (Int) |
|
2 |
|
|
Knowledge: Warfare (Int) |
|
2 |
|
|
Knowledge: Xenology (Int) |
|
2 |
|
|
Attacks
Unarmed |
Range
Engaged |
Skill
Brawl |
|
|
Damage
5 |
Critical
3 |
Cortosis Gauntlet |
Range
Engaged |
Skill
Brawl |
|
Cortosis
|
Damage
6 |
Critical
4 |
Superior Barab Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
Breach 1, burn 3, vicious 2, sunder, superior
|
Damage
9 |
Critical
3 |
Weapons & Armor
Imperial hazard trooper armour
Soak 4
Def 0
Hp 3
1 Superior
2 cortosis
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Enduring |
1 |
|
|
Grit |
7 |
|
|
Iron Body |
2 |
|
Remove setback from coordination and resilience. Reduce unarmed crit |
Toughened |
2 |
|
|
Martial grace |
1 |
|
2 strain, add coordination to unarmed damage |
Aclays scathing strike |
1 |
|
unarmed gains pierce equal to FR |
Unarmed parry |
1 |
|
1 strain |
precision strike |
1 |
|
brawl, melee, lightsaber crits: 1 strain choose 1diff crit |
Dodge |
2 |
|
|
Swift |
1 |
|
|
Imp Precision strike |
1 |
|
2 strain, choose 2 diff crit |
Improved Dodge |
1 |
|
After dodge maneuver, make an OOTI move |
Sapith Sundering |
1 |
|
Add F to Brawl. Add Sunder to brawl. Spend FP as Adv to activate sunder |
Far Strike |
1 |
|
Add F to brawl. Spend 1FP to increase range by 1, max long |
Physical training |
2 |
|
|
Confidence |
2 |
|
|
Force Protection |
2 |
|
Maneuver: 1 strain/ turn, commit 2F, add 2 Soak |
Go without |
1 |
|
1/session have the right tools for the job |
Meditative trance |
1 |
|
Suffer 1 strain when suffocating instead of 3, Suffer 1 wound in a vacuum instead of 3 |
Slippery mind |
1 |
|
Hard Deception to end force effect |
Intense focus |
1 |
|
1 strain 1 upgrade |
Mind bleed |
1 |
|
Take strain strain equal to wounds, attacker suffers equal wounds |
Empty soul |
1 |
|
2 or less Encumbrance, add dfp and lip to f rolls |
Force Powers
Power
Enhance
Description
Add F to athletics
Spend F to add S or A
Upgrade |
Effect |
Range x 1 |
1fp leap med range |
Control x 5 |
Add Brawl, Resilience, Piloting (planetary and Space) and Coordination |
Control x 2 |
Commit F, increase Agi or Brw by 1 |
Control x 3 |
Maneuver: roll F, leap horizontal or vertical short range |