Dyrkk by actazil

Species
Sathari
Career
Seeker
Specializations
Ataru Striker, Agitator
System
Edge of the Empire

3
Threshold 9
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

1
5
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0 Add disadvantage
Coercion (Will) X 2 Add advantage
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1 Sathari
Deception (Cun) X 0 -1 setback
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0 -1 setback
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Ancestral blade
Range
Engaged
Skill
Lightsaber
Breach, Sunder
Damage
7
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

35
485

Weapons & Armor

Chitin armor +2 soak, 4 enc, add adv coercion and disadv charm

Passive foliage suit - setback to be detected

Ancestral Blade (Seeker Crystal) - 2 boost dice on perception/vigilance checks to detect hidden beings within short range

Personal Gear

Assets & Resources

2 stimpacks

Critical Injuries & Conditions

Heal (2/4)

Talents

Name Rank Book & Page Description
Parry + Improved Parry 3 Suffer 3 strain when hit to reduce melee damage by 2 + ranks (5). When a parried hit generated a despair or 3 disadvantage, may strike back after original hit resolves.
Dodge 2 Suffer up to ranks (2) to upgrade difficulty of incoming combat check.
Reflect 2 Suffer 3 strain when hit to reduce ranged damage by 2 + ranks (4)
Hawk Bat Swoop 1 Action to make lightsaber check within short range, roll force die and add 1 pip to engage and each additional as advantages.
Saber Swarm 1 Maneuver, suffer 1 strain to give next saber combat check the linked quality = force rating (1)
Scathing Tirade + Improved 1 Average Coercion, each success causes 1 enemy in short range take 1 strain, advantage causes 1 additional strain. Each enemy affected suffers setback dice on skill checks for rounds = rank coercion (2).
Incite Rebellion 1 Once session, Action to hard coercion check to cause number beings = rank coercion (2) to become rebellious until end of encounter.
Quick Strike 1 Add boost dice = ranks (1) on combat checks against targets who have not acted yet this encounter.
Intimidating 1 Suffer strain up to ranks (1) to downgrade coercion check or upgrade incoming coercion by (1).
Convincing Demeanor 1 Remove setback dice = ranks (1) on deception and skullduggery checks.
Conditioned 1 Remove setback dice = ranks from athletics and coordination checks.
Dedication 1 +1 Agility
Ataru Technique 1 Use agility instead of brawn for lightsaber checks.
Grit 2 +2 strain

Force Powers

Force Rating
1
Power
Warde's Foresight
Description
Upgrade Effect
I can feel the force flowing around another specific individual in short range to gain insight into what they may do. Spend pips to learn hints about what that individual is likely to do in the future.

Background

character grew up on a certain rural/remote planet which at some point in the clone wars was used as an imperial outpost. I was a kid of the leader/elder of one of the bigger cities, but the culture of my people was very stagnant in my eyes, and after our planet was used as an outpost I grew to believe that we couldn't remain neutral or we would all become subservient. I then did a Grog challenge my father for the right to lead and I lost and was exiled (essentially excommunicated) from a culture that values family above all else

But after many years the empire (within the last year or so) came to my planet because they were remote enough to be suspected of hiding a rebel base. And basically killed/imprisoned everyone like I told everyone would happen. And somehow I ended up on Kashyyk at the end of all of it

Motivation

agitator tree is from my efforts to try and incite my people to not be complacent

Obligations

1Shyrook - working in my crew

Description

Morality 48
Conflict (6)

Other Notes

parry (5+25+15=45)
conditioned(5)
dodge (10+20=30)
quick strike (15)
Dedication (25)
reflect (10+15=25)
Hawk bat swoop (20)
saber swarm (20)
ataru technique (10)
improved parry (15)
=210 +100 = 310

Agitator (25)
(115)

grit (5+15)
Convincing demeanor (10)
Scathing Tirade (15)
Improved scathing tirade (20)
Intimidating (20+5)
Incite rebellion (25)




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