Ancestral Blade (Seeker Crystal) - 2 boost dice on perception/vigilance checks to detect hidden beings within short range
Personal Gear
Assets & Resources
2 stimpacks
Critical Injuries & Conditions
Heal (2/4)
Talents
Name
Rank
Book & Page
Description
Parry + Improved Parry
3
Suffer 3 strain when hit to reduce melee damage by 2 + ranks (5). When a parried hit generated a despair or 3 disadvantage, may strike back after original hit resolves.
Dodge
2
Suffer up to ranks (2) to upgrade difficulty of incoming combat check.
Reflect
2
Suffer 3 strain when hit to reduce ranged damage by 2 + ranks (4)
Hawk Bat Swoop
1
Action to make lightsaber check within short range, roll force die and add 1 pip to engage and each additional as advantages.
Saber Swarm
1
Maneuver, suffer 1 strain to give next saber combat check the linked quality = force rating (1)
Scathing Tirade + Improved
1
Average Coercion, each success causes 1 enemy in short range take 1 strain, advantage causes 1 additional strain. Each enemy affected suffers setback dice on skill checks for rounds = rank coercion (2).
Incite Rebellion
1
Once session, Action to hard coercion check to cause number beings = rank coercion (2) to become rebellious until end of encounter.
Quick Strike
1
Add boost dice = ranks (1) on combat checks against targets who have not acted yet this encounter.
Intimidating
1
Suffer strain up to ranks (1) to downgrade coercion check or upgrade incoming coercion by (1).
Convincing Demeanor
1
Remove setback dice = ranks (1) on deception and skullduggery checks.
Conditioned
1
Remove setback dice = ranks from athletics and coordination checks.
Dedication
1
+1 Agility
Ataru Technique
1
Use agility instead of brawn for lightsaber checks.
Grit
2
+2 strain
Force Powers
Force Rating
1
Power
Warde's Foresight
Description
Upgrade
Effect
I can feel the force flowing around another specific individual in short range to gain insight into what they may do. Spend pips to learn hints about what that individual is likely to do in the future.
Background
character grew up on a certain rural/remote planet which at some point in the clone wars was used as an imperial outpost. I was a kid of the leader/elder of one of the bigger cities, but the culture of my people was very stagnant in my eyes, and after our planet was used as an outpost I grew to believe that we couldn't remain neutral or we would all become subservient. I then did a Grog challenge my father for the right to lead and I lost and was exiled (essentially excommunicated) from a culture that values family above all else
But after many years the empire (within the last year or so) came to my planet because they were remote enough to be suspected of hiding a rebel base. And basically killed/imprisoned everyone like I told everyone would happen. And somehow I ended up on Kashyyk at the end of all of it
Motivation
agitator tree is from my efforts to try and incite my people to not be complacent