The What by RavenAzzar

Species
Human
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

3
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

2
2
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting. Adds 1 Setback Die to Perception checks when an opponent tries to find it on a character's body.
Damage
5
Critical
4

0
120
36
3/8

Weapons & Armor

Holdout Blaster (200 credits) (Equipped): Ranged (Light)Damage: 5Critical: 4Range: Short Encumbrance: 1Hard Points: 1Rarity: 4Special: Stun setting. Adds 1 Setback Die to Perception checks when an opponent tries to find it on a character's body.

Heavy Clothing (50 credits) (Equipped): Defense: 0Soak: +1Encumbrance: 1Hard Points: 0Rarity: 0

Utility Belt (25 credits) (Equipped): Mechanical Benefit: Wearing a utility belt increases your character's total encumbrance threshold by 1

Personal Gear

Comlink / Handheld (25 credits): Basic Functionality: These are simple two-way transceivers that send and receive audio signals to a single mated unit or an entire networked frequency. Signal Reach: They have an extreme range for land-based talk and can easily transmit past the atmosphere to reach ships waiting in low orbit. Custom Frequencies: Groups can easily scramble their frequencies or link multiple comlinks together so the whole crew can talk simultaneously.

Stimpacks x2 (50 credits): 1st Stimpack: Immediately heals 5 wounds. 2nd Stimpack: Heals 4 wounds. 3rd Stimpack: Heals 3 wounds. 4th Stimpack: Heals 2 wounds. 5th Stimpack: Heals 1 wound. 6th Stimpack+: Has no effect. The body is entirely oversaturated until a full standard day passes.

Lockpick Set (50 credits): Restricted (R): Yes. This item is illegal to carry openly in most civilized Imperial or New Republic sectors without a valid professional locksmith license. Right Tool for the Job: A lockpick set explicitly counts as a tool kit for any tasks involving the opening of physical, mechanical locks or basic electrical bypasses. Attempting to pick a lock without a proper toolkit usually increases the difficulty of the check or adds multiple Setback Dice to your pool. Skill Synergy: This item directly aids your Skulduggery (Cunning) checks when you are sneaking, breaking and entering, or freeing your crew from standard binders.

Authentication Tools (100 credits): Encumbrance: 1 As criminals and spies advance their ability to forge documents, the need to detect falsifications becomes paramount.

Assets & Resources

Critical Injuries & Conditions

Background

Motivation

Core Aspects of Freedom
Personal Autonomy: The character refuses to be caged, controlled, indebted, or enslaved by anyone—whether it is a Hutt crime lord, an Imperial warden, or a controlling employer.
Altruistic Liberation: The character actively works to free others, seeing the chains on anyone as an affront to sentient rights.
Anti-Authoritarianism: A natural disdain for systemic control, strict laws, checkpoints, and bureaucratic or military tyranny

Obligations

Betrayal

Description

Other Notes

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