When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Street Smarts
1
95
Remove ■ per rank of Street Smarts from Street wise and Knowledge (Underworld) checks.
Shien Technique
1
95
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Conditioned
1
95
Remove ■ per rank of Con ditioned from Athletics and Coordination checks. Re duce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry
2
95
When hit by a melee at tack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
1
95
+2 Wound Threshold
Side Step
1
95
Suffer strain to upgrade difficulty of ranged attacks
Improved Reflect
1
95
When reflecting a hit that generated 1 dispair or 3 threats may hit one target in medi um range with the same damage as the initial hit, af ter original attack resolves.
Grit
1
95
Gain +1 Strain Threshold
Djem So Deflection
1
95
After using Reflect, may spend 1 Destiny Point to perform Move maneuver as out-of-turn incidental to close distance with or en gage opponent.
Saber Throw
1
95
Perform Saber Throw ac tion; make Lightsaber com bat check as ranged attack at target within medium range, addingO no greater than Force rating. Must spend(Jand succeed to hit target; spend 3 to have weapon return to hand.
Force Powers
Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Light and Dark Side Force Points): When guiding and shaping thoughts, only Force Points generated from The Dark Side may be used to generate negative emotions such as rage, fear, and hatred. Only Force Points generated from the Light Side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force Points generated from either either side.
The character may spend 1 Force Point to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 1 Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range (1 Upgrade Purchased)
Spend 1 Force Point to increase power's range by a number of range bands equal to Range up grades purchased.
Strength (1Upgrade Purchased)
Spend 1 Force Point to increase silhouette able to be targeted equal to Strength up grades purchased.
Control (3 Upgrades Purchased)
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
The Force user can pull objects out of secure mountings or out of an opponent's grasp.
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power’s range.
Power
Heal
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 1 Force Point to heal a number of wounds equal to Intellect from an engaged living creature (including user). Harm: Spend 1 Force Point to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Background
THE PRIVILEGED FEW
Even on affluent worlds, there are individuals who enjoy lives of greater privilege than most. On worlds where basic necessities are precious, there exist some members of society who never want for those essentials. For children, a life of privilege is most often a quirk of birth. Generally, their family somehow earned the rank and lifestyle, and they benefit immensely from being born into it.
Characters with this background have had opportunities that most have not enjoyed. This typically includes a thorough education and can also encompass other life opportunities, such as travel and cultural interactions. This background colors the character’s attitude toward wealth and material possessions. Some who choose to abandon these comforts look down upon others who continue to enjoy them.
PRAGMATIC POWER
Characters who recognize their Force potential do not always readily acknowledge its spiritual associations. Some see their powers and talents as tools they can use to advance their lives or accomplish their goals. This may help them to be more successful in their career of choice, enabling them to transform the world in a way that fits with their personal philosophies.
Many deny the fundamental goodness or evil of the Force, insisting that consequences for success and failure are far more important than any spiritual elements. Such characters are no more or less likely to make choices or perform actions that could be classified as “good” than those that could be classified as “evil.” However, in their minds, their preference for a certain moral choice is independent of the powers they wield. This can prove problematic if, for example, a character believes his righteous anger is a reasonable motivator for his actions. Such a character may constantly flirt with the dark side of the Force and never realize it.
Learning or denying Force philosophies and histories invariably plays into the stories of characters from this background. Eventually, the character likely learns of the truth of the Force. Whether he embraces this knowledge or denies it and continues on his chosen path can prove to be a very interesting opportunity for character development.
Motivation
Hunger
Morality
100
Emotional Strength: Compassion
Emotional Weaknesses: Greed, Jealousy
Description
Gender: Male
Age: 27
Height: 1.7 meters
Build: Medium/Thin
Hair: Red
Eyes: Blue
Other Notes
Robot Left Arm - +1 Brawn.
Damaged lightsaber - + black die