Dev Caltrel by wormholextreme

Species
Human
Career
Smuggler
Specializations
Charmer, Imperial Cadet, Scoundrel
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
2
3
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 4
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 1
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

Merr-Sonn Model 434
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3

0
935
6000

Weapons & Armor

Superior armored clothing

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Inspiring Rhetoric 1 Take the Inspiring Rhetoric action: make an Average () Leadership check. Each S causes 1 ally in close range to recover 1 strain. Spend A to cause 1 affected ally to recover 1 additional strain.
Smooth Talker (Charm) 2 When first acquired, choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend T to gain additional equal S to ranks in Smooth Talker.
Kill with Kindness 1 Remove Black Die per rank of Kill with Kindness from all Charm and Leadership checks.
Disarming Smile 2 Take the Disarming Smile action; succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of encounter.
Knowledge Specialization (Underworld) 1 When acquired, choose 1 Knowledge skill. When making that skill check, may spend T result to gain additional successes equal to ranks in Knowledge Specialization.
Tactical Combat Training 1 Melee & Ranged (Light) Become Career Skills
IMPROVED INSPIRING RHETORIC 1 Each ally affected by Inspiring Rhetoric gains a blue die on all skill checks for a number of rounds equal to ranks in Leadership.
NATURAL CHARMER 1 Once per session, may re-roll any 1 Charm or Deception check.
Congenial 2 May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Works Like a Charm 1 Once per session, make one skill check using Presence rather than the characteristic linked to that skill.
Just Kidding 1 Once per round as an incidental, spend 1 Destiny Point to ignore Despair generated on a social check by the character or any ally in short range.
Grit 2 Gain +1 Strain Threshold
Know the Enemy 1 The character may use Knowledge (Warfare) skill when making checks to determine Initiative.
Formation Tactics 1 May take the Formation Tactics action by making a Hard Leadership check. If successful, he may choose a number of allies within short range equal to generated. Upgrade the difficulty of attacks against these allies once until the end of his next turn.
Don't Shoot 1 Once per session as an action, make a Hard Charm check. On success, cannot be the target of combat checks until the end of the encounter or until making a combat check.
Know Schematic 1 Once per session, may perform the Know Schematic maneuver; make a Hard () Knowledge (Education) check. Success grants familiarity with a building or ship’s design.
By the Book 1 Once per encounter, before making a combat check, the character may suffer two strain to add Advantage to the results equal to his ranks in By the Book.
Convincing Demeanor 1 Remove a black die per rank of Convincing Demeanor from Deception or Skulduggery checks.
Side Step 2 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike 2 Add a blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Soft Spot 1 After making a successful attack, spend 1 Destiny Point to add damage equal to Cunning to one hit.
Rapid Reaction 2 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Toughened 2
Dedication 2

Background

Motivation

Obligations

Description

Other Notes

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