Field Ration (x2)
2 valuable crystals
Nishalorite Stone
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Prophecy
0
?
Mystic Signature Ability - Once per game session, the character may spend 1 Destiny Point and make a Hard Vigilance Check to utter a prophecy. If they succeed, they fortell a single event, the focus of which is centered around themself. At anytime before the end of the game session, they may spend 1 Destiny Point, at which point the fortold event transpires. The GM should interpret the prohecy to fit the scene, possibly revealing truths the character did not forsee in the process.
Unmatched Destiny
0
?
Once per game session, after making a Force Power check, the character may spend 2 Destiny Point to reroll up to 2 Force Dice. Conflit generated as part of this Force Power check is doubled.
Quick Draw
0
Once per round, draw or holster a weapon or accessible item as an incidental.
Grit
2
Gain +1 strain threshhold
Parry
4
When hit with a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Resist Disarm
0
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Makashi Technique
0
When making a check using the lightsaber skill, the character may use Presence instead of Brawn
Duelist's Training
0
Add Boost Die to Melee and Lightsaber checks when engaged with only one opponent
Valuable Facts
0
Once per encounter, perform Valuable Facts action: make an Average Knowledge check. If successful, add a triumph to one ally's skill check during the encounter.
Intense Presense
1
Force Powers
Force Rating
2
Power
Enhance
Description
Upgrade
Effect
Basic Power
when making an Athletics check, the Force user may roll an Enhance power check as part of the pool. Ther user may spend Light/Dark to gain success or advantage on the check
Control
The user can perform a Force Leap as a maneuver instead of an action
Range
Spend Light/Dark to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
Take a Force Leap action: Make an Enhance power check. The user may spend light/dark to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition jumping horizontally
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Piloting (Space) skill.
Control
Enhance can be used with the Piloting (Planetary) skill.
Power
Seek
Description
Upgrade
Effect
Basic Power
The user may use 2 force dots to gain insight into the general location or direction of a person or object that he knows about, regardless of distance.
The user may spend 1 force dot and succeed at an average vigilance check or opposed vigilance vs. discipline to see through illusions
Background
Desert dweller
When making skill checks, twi’leks May remove black die imposed by arid or hot environments
Motivation
Morality
Discipline/obstinance 71 morality
-2
Description
Other Notes
Concealing Robes - add 1 black die to checks to notice or recognize an individual wearing them.