Shiff by Stakespeare

Species
Balosar
Career
Spy
Specializations
Sleeper Agent
System
Edge of the Empire

3
Threshold 0
Current 0
Threshold 0
Current 0
Ranged 0
Melee 0

Characteristics

2
3
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

CS14 "Ghost" Light blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting.
Damage
5
Critical
3

/12

Weapons & Armor

Ghost Pistol: Finding a CS14 on an individual requires a Daunting (4 Purple) Perception Check. A character must make a Daunting (4 Purple) Computers Check to find the CS14 with a weapon scanner.

Sakiyan Shadowsuit: Adds 2 boosts to stealth checks.

Personal Gear

Slicer Gear
Lock Picks
Data Spike (x2)
Scramble Key
Data Breaker
Concealed Escape Kit
Climbing Gear
Backpack
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Antenna Palps 1 Balosar Add automatic 2 advantages to Vigilance checks.
Codebreaker 1 Sleeper Agent Remove 1 setback per rank from checks to break codes or decrypt comms. Decrease difficulty of those checks by 1.
Toughened 1 Sleeper Agent Gain +2 wounds.
Analyze Data 1 Sleeper Agent Once per session, after capturing or stealing data about an opponent, the character may perform the Analyze Data action to make an Average Knowledge (Warfare) check to determine its value. If successful, once before the end of the session the character may add automatic success results equal to their ranks in Knowledge Warfare to one check related to that captured data. The GM has the final say on what checks are related to the data.
Grit 1 Sleeper Agent +1 strain.
Bypass Security 1 Sleeper Agent The character removes a setback dice per rank of Bypass Security from [their] Skulduggery and Computers skill checks made to disable a security device or open a locked door.
Inside Person 1 Sleeper Agent Once per session, the character may spend a Destiny Point to establish [they] have previously been undercover gathering information in an identified enemy base or large vehicle. For the remainder of the session, add automatic two advantage results to checks [they] or [their] allies make that are associated with that locations (such as checks to attack it or social skill checks targeting personnel in it).
Dedication 1 Sleeper Agent +1 Agility.
Well Rounded 1 Sleeper Agent Any 2 skills become career skills. (Ranged Light and Piloting Space)

Background

Motivation

Obligations

Description

Other Notes

Gear Links:
Slicer Gear - https://star-wars-rpg-ffg.fandom.com/wiki/Slicer_Gear
Lock Picks - https://star-wars-rpg-ffg.fandom.com/wiki/Lockpick_Set
Ascension Gun - https://star-wars-rpg-ffg.fandom.com/wiki/Merr-Sonn_%22Rider%22_Ascension_Pistol
Scramble Key - https://star-wars-rpg-ffg.fandom.com/wiki/Scramble_Key
Data Breaker - https://star-wars-rpg-ffg.fandom.com/wiki/Data_Breaker
Concealed Escape Kit - https://star-wars-rpg-ffg.fandom.com/wiki/Concealed_Escape_Kit
Backpack - https://star-wars-rpg-ffg.fandom.com/wiki/Backpack
Utility Belt - https://star-wars-rpg-ffg.fandom.com/wiki/Utility_Belt

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