Antenna Palps |
1 |
Balosar |
Add automatic 2 advantages to Vigilance checks. |
Codebreaker |
1 |
Sleeper Agent |
Remove 1 setback per rank from checks to break codes or decrypt comms. Decrease difficulty of those checks by 1. |
Toughened |
1 |
Sleeper Agent |
Gain +2 wounds. |
Analyze Data |
1 |
Sleeper Agent |
Once per session, after capturing or stealing data about an opponent, the character may perform the Analyze Data action to make an Average Knowledge (Warfare) check to determine its value. If successful, once before the end of the session the character may add automatic success results equal to their ranks in Knowledge Warfare to one check related to that captured data. The GM has the final say on what checks are related to the data. |
Grit |
1 |
Sleeper Agent |
+1 strain. |
Bypass Security |
1 |
Sleeper Agent |
The character removes a setback dice per rank of Bypass Security from [their] Skulduggery and Computers skill checks made to disable a security device or open a locked door. |
Inside Person |
1 |
Sleeper Agent |
Once per session, the character may spend a Destiny Point to establish [they] have previously been undercover gathering information in an identified enemy base or large vehicle. For the remainder of the session, add automatic two advantage results to checks [they] or [their] allies make that are associated with that locations (such as checks to attack it or social skill checks targeting personnel in it). |
Dedication |
1 |
Sleeper Agent |
+1 Agility. |
Well Rounded |
1 |
Sleeper Agent |
Any 2 skills become career skills. (Ranged Light and Piloting Space) |