Naarkotic by Tenebris101

Species
Droid (Medical)
Career
Smuggler
Specializations
Thief
System
Edge of the Empire

0
Threshold 11
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

1
2
2
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

20
175
0

Weapons & Armor

Blaster Carbine
---------------------
The rifle or carbine blaster is the typical firearm of
soldiers and heavy security forces around the galaxy. Their longer barrels propel bolts much farther than blaster pistols, and their heavier cartridges typically trigger a more powerful blast of particles.
Stormtroopers in service of the Empire carry E-11
blaster rifles with folding stocks. At short range, the rifle can be fired one-handed—just as if it were a heavy pistol. The stock is extended when firing at more distant targets so that the trooper can better stabilize his aim.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Inorganic 1 Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. If self-repair is not adequately effective, a droid needs to be tended to with a Mechanics check, using the same difficulties and results as Medicine checks for organic beings. Emergency repair patches can be used to repair damage, just like stimpacks can be used on organic beings. See page 232 for more on droid repairs and healing. Due to their resilient metallic construction, droids start the game with one rank in the Enduring talent.
Special Abilities 1 Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating. In addition, after selecting their career, a Droid Player Character may train one rank in six of the eight career skills (instead of the usual four). After selecting their first specialization, a Droid Player Character may train one rank in three of the four specialization skills (instead of the usual two).
Mechanical Being 1 Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers
Black Market Contacts 1 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction

Background

Wrong Place Wrong Time
------------------------------------
The character finds himself embroiled in a life of adventure through no fault of his own. He could have been captured by pirates, the sole survivor of a deadly plague, or even something as mundane as being unemployed and forced to find some new way to bring in the credits.
Regardless of the method for the character's push from society, he finds it nearly impossible to return to the way that things used to be. The character must quickly adapt to his new and dangerous situation.

Motivation

Ambition
-------------------
Greed

Cause
------------------
Capitalism

Relationships
--------------------
Droid Companion

Obligations

Addiction
---------------
The character has a strong addiction he must keep feeding. Whether it's a physical addiction
to stims, dust, or alcohol, or a mental addiction such as gambling, law-breaking, or priceless antiques, the character devotes a lot of time, energy, and resources to pursuing or obtaining the object of his addiction.
Avoiding this Obligation has an almost immediate result—withdrawal. The exact nature depends on the addiction, but the character finds it increasingly difficult to concentrate on even mundane tasks, often reflected in the GM adding anywhere from ■ to ■ ■ ■ to skill checks.

Obsession
------------------------
The PC has some unhealthy obsession that tends to interfere in his life, whether with a celebrity,
a region, a political movement, a cultural icon, or some other facet of society or life. He must pursue this, possibly to the detriment of his health, finances, or well-being. A character with this Obligation tends to get along well with others that share his interest, but is looked at with pity, amusement, or even a bit of fear from others who don't understand.

Description

Blue metal casing, rubbed up a bit.
Cowboy Hat, big rim.

Other Notes

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