Grit |
6 |
P |
+1 Strain Threshold |
Toughened |
6 |
P |
+2 Wound Threshold |
Design Flaw |
1 |
A |
When making a combat check with a personal scale weapon against a droid, the character adds advantage results equal to [their] ranks of Design Flaw. |
Hidden Storage |
2 |
P |
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character's ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable difficulty. |
Gearhead |
1 |
P |
The character removes a setback dice per rank of Gearhead from [their] Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead). |
Machine Mender |
1 |
P |
When this character makes a Mechanics check to help a character heal wounds, the target heals one additional wound per rank of Machine Mender. (Typically, only droids can be healed with Mechanics check.) |
Desperate Repairs |
1 |
A |
Once per session, the character may make a Hard Mechanics check targeting one engaged droid. If the character succeeds, the droid becomes staggered and immobilized until the end of its next turn. At the end of its next turn, the droid heals all strain and one Critical Injury with a severity rating no greater than Hard. If the character is a droid, it may perform this action on itself. |
Master Artisan |
1 |
A |
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of [their] next Mechanics check (or [their] next check to build or mod an item) by one, to a minimum of Easy. |
Reroute Processors |
1 |
A |
Once per encounter, the character may perform the Reroute Processors action on a droid [they] are engaged with by making an Average Computers check. If successful, the character decreases on of the droid's characteristics by one (to a minimum of 0) until the end of the encounter and increases another of its characteristics by one (to a maximum of 7) until the end of the encounter. If the character is a droid, it may perform this action on itself. |
Dedication (Brawn) |
1 |
P |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Repair Patch Spec |
1 |
P |
Whenever the character uses an emergency repair patch, the target heals an additional wound per rank of Repair Patch Specialization. The sixth emergency repair patch and beyond each day still have no effect. If the character is a droid, it may use this talent when using a patch on itself. |
Burly |
2 |
P |
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
Barrage |
3 |
P |
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
Brace |
1 |
A |
As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult. |
Spare Clip |
1 |
P |
The character does not run out of ammo on a despair result. Items with Limited Ammo quality run out of ammo as normal. |