Captain Jomer Teshan by tallan85

Species
Drall
Career
Diplomat
Specializations
Analyst, Scholar, Strategist, Recruit, Figurehead
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 20
Current 16
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
1
6
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 1 +B
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 2
Coordination (Ag) 1 +B
Deception (Cun) X 2
Discipline (Will) X 3
Leadership (Pr) X 2 +BBBB(B SoC)
Mechanics (Int) X 1 +BB
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1 +B
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) X 1

Attacks

IDX-9 Ion Stunner
Range
Medium
Skill
Ranged: Light
Ion, Stun Damage
Damage
7
Critical
Drall Flash Stick
Range
Engaged
Skill
Melee
Disorient 3, Stun damage, Stun 5, Accurate 1
Damage
5
Critical
-

0
1385
2926
6/13

Weapons & Armor

Drall Flash stick with stun pulse, custom grip
!roll [aabdd]

N-57 with PES, Cermonial, U Arm all modded

Armored Clothing (Hammer Pants)

(Crash Gear (Wearer ignores the effects of ongoing Critical Injuries on any Intellect- or Cunning-related checks, but still suffers from the injuries.))

IDX-9 Ion Stunner (Above)

Melee'd out a deathtrooper officer. Took his Pauldron

Personal Gear

3-MAL Secure Comlink
General Purpose Scanner
Modular VI Modular Backpack (3 pouches, Concealed Climbing Cord)
Slicer Gear
Modular Backpack with Comm Unit and Storage
Urban Compass
5x Restraining Bolts
Mercantile Datapad (Mid-Rim)
Black Ops Databreaker
Pocket Attache R6 800cr
Combat Scanner R6 2000cr
Data Goggles
Military Medpac (counts as a rank)
MBP and Load Bearing Gear
Riot Shield
Symbol of Command (Stylized Lantern in a Dark Tunnel)
Custom Grip R6 500cr
holomegacaster
A2 Dyonix Custom Spec Tool (5e, [as]
Weapon Maintainence
wilderness survival kit
Kamperdine Body Glove
Repulsor Assist Module
Modular Backpack Frame with Comm and storage
WTB:
Shield Discharge Pack R5 800cr

Assets & Resources

Queen of Hearts: 1st Ed "Rancor" card
Cover name "Teddy Seville"
Eye of a Dianoga in a Jar
Starchart for an Unknown System
147 hrs

Necklace of khyber crystal shards with an amber embedded Upari crystal at the center (SoC for familiar wookiee as a symbol of the ability to lead.)

Deathtrooper's Ripper

CR 1 AC-1 Surveillance Droid "Alvin" AV-N /AC-1 Surveillance Droid "Simon" SM-N
CR 2 CZ Communications Business Droid "Owen"/J9 Worker "Marvin"
CR3 Cybernetic Brain Implant/SR Droid S1-MO "Simo" (White Color Scheme)

Unbanned from Phunuulon Park.

Caracal v2 Riza card -Gave to Rancor

Camphra-Pirate friend of Dullis, may like Jomer. Probably just friendly. Zabrak

Picture of Pipe Fox

Stiletto that caused his brain injury

Administrative Map of Tarivo Palace from Cardstock

Equivalent of PARANOIA and bumbling sidekick "Did I do that?" T Shirt and Subversive Ondara Art from Waterfall Circus

Littlefield Holonews team contact

Critical Injuries & Conditions

Gruesome Injury dddd-permanent int dmg -HEALED

Talents

Name Rank Book & Page Description
Researcher 6 Remove K per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Knowledge Specialization (Edu) 5 When acquired, choose 1 Knowledge Skill. When making that skill check, may spend T result to gain additional successes equal to ranks in Knowledge Specialization.
Codebreaker 3 Remove setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Researcher (Improved) 1 On a successful Knowledge Check, character and allies gain automatic advantages per rank of researcher and checks to act on those facts until the end of his next turn.
Supporting Evidence 1 When assisting an ally with a Charm, Deception, Leadership, or Negotiation check add automatic A per rank of Supporting Evidence.
Technical Aptitude 1 Reduces time needed to complete Computer related tasks by 25% per rank.
Know-it All 1 Once per session, perfectly recall an important fact previously learned as if a Destiny Point had been spent.
Valuable Facts 1 Once per encounter, perform a Valuable Facts action: make an average knowledge check. If successful, add triumph to one ally's skill check during the encounter.
Thorough Assessment 1 Once per session, take a Thorough Assessment action: make a Hard Knowledge check to gain Boost dice equal to successes that can be distributed during the encounter.
Grit 5 +1 Strain Theshhold
Dedication 1 +1 Intellect, Brawn, Prescence
Natural Programmer 1 Once per session, may reroll any 1 Computers or Astrogation check.
Stroke of Genius 1 Once per session, make one skill check using intellect rather than the characteristic linked to that skill.
Respected Scholar 1 May Downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.
Resolve 3 When a character involutarily suffers strain, he suffers 1 less strain per rank of Resolve to a minimum of 1.
Speaks Binary 1 When directing NPC droids, may grant them boost per rank on checks.
Ready For Anything 2 Remove Setback per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative.
Command 4 Add Boost per rank of Command to all Leadership checks. Affected targets add B to Discipline checks for the next 24 hours.
Clever Commander 1 May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of ranks in Leadership.
Master Strategist 1 Once per phase during a mass combat, may suffer 2 strain to decrease difficulty of a Mass Combat check once
Well Rounded 1 Discipline and Mechanics as Career Skills
Natural Scholar 1 Once per session, may reroll a knowledge check.
Tactical Weapon Training 1 Melee and Ranged (Heavy) become Class Skills
Toughened 1 +2 WT
Intense Focus 1 Perform Intense Focus maneuver: suffer 1 strain and upgrade the ability of the next skill check once.
Encoded Communique 1 Upgrade the difficulty of checks to decrypt this character's coded messages without the proper cipher a number of times equal to Computer's Skill.
Outdoorsman 1 Remove Setback to move through difficult terrain or manage environmental effects. Decrease overland travel times by half.
Confidence 2 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check
Inspiring Rhetoric 1 Take the Inspiring Rhetoric action; making an Average (◆◆) Leadership check. Each ☼, 1 ally within SHORT range recovers 1 strain. Spend ω to cause 1 affected ally to recover 1 additional strain.
Commanding Prescence 1 Remove Setback per Rank from Leadership and Cool Checks.
Positive Spin 1 +1 Duty per mission
Inspiring Rhetoric (Improved) 1 The character may take the Inspiring Rhetoric action; making an Average (PP) Leadership check. For each (Success) one ally within close range recovers one strain. For each (Advantage), one ally benefiting from Inspiring Rhetoric recovers one additional strain. In addition: Each ally affected by Inspiring Rhetoric gains (Boost) on a skill checks for a number of rounds equal to the character's ranks in Leadership (this does not stack with itself.)

Background

Jomer grew up with three brothers and a single father. They were close but there was bit of divide, see he wasn't the most charismatic and his voice was a bit too low to harmonize truly. So he grew up in their shadow, booking gigs once he was old enough and occasionally running the sound board. There was no sympathy for the Empire in the household but gigs were gigs and they didn't know much else. When a news of a rebellion reached them, Jomer knew it was his time to shine. He could do what they couldn't and signed up to head to the Lantillies Sector.

Motivation

Motivation: Knowledge: The galaxy is in a state of turmoil and tyranny thanks to the Galactic Empire, which exercises absolute control over the flow of information. Jomer realizes that breaking the restriction of information and sharing that knowledge with those around them are the only ways to check the darker forces in the galaxy.```

Duties

```Duty: Tactical Insight: The Right information at the right time can make all the difference. As an analyst, Jomer gathers information and transforms it into useful intel for his team to act on. He also taps into his extensive knowledge to provide on the spot analysis.

Description

1.2m (4 ft)

Other Notes

Operation Contact Tracing 20 XP ,5 Duty, 300cr, 24 hrs
OTB Java Love 25 XP , 10 Duty, 2500cr
Operation Failed Resuscitation I: 15 xp, 15* Duty, 24 hrs 300cr
-7hrs shopping Trip
Operation Great Adventure: 20xp, 10 Duty, 24 hrs, 300 cr
Operation Community Service: 15 xp, 30 Duty, 24 hrs, 300 cr
Operation Watch Your Step: 20xp, 10 Duty, 24 hrs, 300 cr
Operation Bank or Bust I 20xp, 15 Duty, 24 hrs, 300 cr
16hr shopping trip
Won 3000 on Rancor on the Party Barge
Operation Choke Hold: 25xp, 20 Duty, 24 hrs, 400cr
Operation Scoundrel's Coup: 20xp, 20 Duty, 24 hrs, 400 Cr
Operation Full Eclipse: 20 xp, 15 Duty, 24 hrs, 400 cr
Operation Arms Breaker Pt III: 25xp, 15 Duty, 24 hrs, 400 cr (Got dosed with glitter stim for most of it)
Operation Pamphlet: 20xp, 15 Duty, 24 Hr, 400 cr (Spent most of it Fear Gas Hallucinating)
Operation Tricky Business: 25xp, 10 Duty, 24 hrs, 400cr+4000 credit for betting on the Luke/Rancor Fight
Operation Pirate Party: 20xp, 35 Duty, 24hrs, 500 cr
Operation Squeaky Clean 25xp, 10 Duty, 24hrs, 500cr
Operation Engine that Shan't 20xp, 20duty, 24hrs, 500cr
Operation Lair of Inequity- 20xp 40 Duty, 24hrs, 500cr + 1000 Bet +2500 from Rancor's Purse
Operation Station Breaker 1 15XP, 40 Duty, 24 hrs, 600cr
Spent 144hrs on 15 XP
Operation Galvanizer 15xp Duty 600cr
Applied for transfer/promotion
Operation Kingmaker: 10xp, duty, 24 hrs, 500cr
Operation Heist Prep: 10xp, 24hrs, 500cr
Operation House Call 10xp, 24hrs, 500cr
OTB Queen of Hearts 15xp
Operation Wright's Inquiry: 15xp, 2 Duty, 24hrs, 500cr
Operation Start the Engine! 20xp, 2 Duty, 24hrs, 500cr+3500cr
Operation Venture Growth: 15xp, Duty, 24hrs, 500cr
Operation Deep Clean: 10xp, Duty, 24 hrs, 500cr+3500cr
48hrs on 5xp
Operation Garrison Breaker: 10xp, Duty, 24 hrs, 500cr
--Applied and approved for 1st LT.
Operation Space Jacker: 15xp, Duty, 24 hrs, 500cr
Operation Heterochromia Steel 10xp, Duty, 24 hrs, 500cr + Parts to build one specialist Mechanics Tool
96 Hours for 10 XP
Operation Belongs in a Museum 20 xp, Duty, 500cr
Operation SOME FREDS 20xp, Duty, 24hrs, 500cr
OTB Operation Girls Night: 20xp, +Molecular Stiletto that stabbed me and khyber shards
Operation Snow Fort: 15xp, No Duty, 24hrs, 500cr
Operation Town Hall 15xp, Duty, 24 hrs, 500cr +2300cr
OTB Card Stock: 10xp, Duty, 24hrs, 500cr
Operation Emergent Intellect: 20xp, Duty, 24hrs, 500cr + 725cr bits
Spent 96hrs on 10xp
Operation Amethyst Garden: 20xp, Duty, 24hrs, 500cr
Operation Snowblindness: 15xp, Duty, 24hrs, 500cr
Operation Snap-on: 15xp, no duty, 24 hrs, 500cr
Operation Snowstorm: 15xp, Duty, 24hrs, 500cr
Spent 96 hours on 10xp
Operation Snowdrift: 15 XP, No Duty 24 hrs, 500cr
Operation Jus Primae Diebus I:15 XP, Duty, 24 hrs, 500cr
GM Operation 8 Mile GM: 10xp, 250 cr
Operation Snowman: 10xp, Duty, 24 hrs, 500cr
Operation Waterfall Circus: 15xp, NO Duty, 24hrs, 500cr
Spent 48 hrs on 5xp
Operation Equivocal Loyalty: 10 xp, Duty, 24 hrs, 500cr
Operation Snowbank: 15xp, Duty, 24 hrs, 500cr (Paid for Portable Generator)
Operation Droid Foundry: 15xp, No Duty, 24hrs, 500cr
Operation Snowflake: 20xp, Duty, 24hrs, 500cr
Traded 192hr for 20xp
Operation Snowblower: 15xp, duty, 24hrs, 500cr
Operation Acklays on Kashyyyk: 10xp, no duty, 24hrs, 500cr
Operation Snowplow: 20 xp, duty, 24hrs, 500cr
Applied for Captain
Operation Powwow: 20xp, duty, 24hrs, 500cr
Approved for Captain/Spent 96hrs for 10xp.
Operation Hansel: 20xp, Duty, 24hrs, 500cr
Spent 96hrs for 10xp
Operation At Your Doorstep: 15 xp, no duty, 24hrs, 500cr + Holonews team contact Lead Anchor Ron Burgundy
Operation Rotchi Roar: 10 xp, duty, 24hrs, 500cr
TF Rotchi: 40xp, 48hrs, 2000cr
GM Span the Divide: 10xp, 12hrs, 250cr
Operation Hidden Retreat: 10xp, No Duty, 24hrs, 500cr
Operation Mixed Signals: 20xp, Duty, 24hrs, 500cr
Operation Rotchi Recovery: 10xp, Duty, 24hrs, 500cr
Traded 192hrs for 20xp
Operation Rolling Thunder: 20xp, Duty, 24hrs, 500cr
Operation Stone Grind 15 xp, Duty, 24hrs, 500cr
Operation Recipe for Success: 20 xp, Duty, 24hrs, 500cr
Operation A New Home: 15xp, Duty, 24hrs, 500cr
Operation Another New home: 15xp, No Duty, 24hrs, 500cr
Operation Tower Key: 20xp, Duty, 24hrs, 500cr

Return to Top