Specializations
Peacekeeper, Seer
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
|
1 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
X |
2 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
0 |
|
|
| Piloting: Planetary (Ag) |
X |
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
0 |
|
|
| Vigilance (Will) |
X |
2 |
|
|
| Brawl (Br) |
X |
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Personal Gear
Cybernetic Brain Implant (+1 Int)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Command II |
|
|
And boost die per rank to Lead. checks. Affected targets add boost die to Disc. checks for 24hrs. |
|
Commanding Presence |
|
|
Remove setback die per rank on Lead. and Cool checks. |
|
Toughened II |
|
|
+2 wound threshold per rank. (+4 total) |
|
Enhanced Leader |
|
|
Add Force Dice to Lead checks. Spend FP to add Success or Adv, my choice. |
|
Field Commander |
|
|
Action. Make Avg diff Lead check. # of allies = to Pres may suffer 1 Strain to make imm free maneuver. |
|
Improved Field Commander |
|
|
# of allies = to double Pres. Can spend triumph on check to let them make action instead. |
|
Force Rating +3 |
|
|
Force Rating increased (4 total) |
|
Uncanny Reactions II |
|
|
Add boost die per rank to Vigilance checks. (+2 total) |
|
Keen-Eyed |
|
|
Remove setback die per rank from Per. and Vig. checks. 1/2 time to search specific area. |
|
Rapid Reaction |
|
|
Suffer strain = to ranks and add that many Successes to initiative checks. |
|
Sense Danger |
|
|
Once per session, remove 2 setback dice from any 1 check. |
|
Sense Advantage |
|
|
|
|
The Force is my Ally |
|
|
|
|
Natural Mystic |
|
|
|
Force Powers
Power
Battle Meditation
Description
Spend 1 FP to add 1 auto Succ. to the checks of a number of engaged allies equal to Pres.
| Upgrade |
Effect |
|
Range |
Spend 1 FP to increase range by ranks purchased |
|
Control |
Also roll easy Lead check. Can send simple orders as part of the power. |
|
Strength |
Spend 2 FP to increase auto successes by 1. May activate multiple times. |