Etres Vakiira by wylern

Species
mikkian
Career
warrior
Specializations
colossus/Juyo Berserker
System
Force and Destiny

6
Threshold 22
Current 16
Threshold 17
Current 17
Ranged 1
Melee 1

Placeholder Image

Characteristics

4
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Contained Energy Axe
Range
Engaged
Skill
Lightsaber
Breach 1, Cumbersome 3, Sunder, Vicious 3
Damage
+3
Critical
2
basic lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Crossguard saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, defensive 1
Damage
7
Critical
2

0
500

Weapons & Armor

Jedi Reconnaissance Armour
Crossguard saber (ghostfire crystal)
Basic lightsaber
Contained Energy axe

Personal Gear

14 stempacks
ghostfire crystal
Galaars Song (YT-1300)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 4 kof p.25 gain +2 wound threshold
Grit 3 kof p.25 Each rank of Grit increases a character's strain threshold by one.
durable 3 kof p.25 The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one.
hard headed 2 kof p.25 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy.
unstoppable 1 kof p.25 If the percentile roll made when the character receives a Critical Injury is 1 or is reduced to 1, the character does not receive the Critical Injury and suffers none of the effects.
headbutt 1 kof p.25 Once per encounter, the character may perform the Headbutt incidental. The character suffers 2 wounds and selects one engaged non-vehicle target with a silhouette of up to one higher than the character's. The target is knocked prone and is disoriented until the end of the next round.
enduring 1 kof p.25 The character gains +1 soak value per rank of Enduring.
hard headed (improved) 1 kof p.25 The character may use the Hard Headed action to recover from being incapacitated due to exceeding their strain threshold. On their next turn after being incapacitated, the character may make a Formidable Discipline check. If the check is successful, they decrease their strain to one below their strain threshold. The difficulty of this check decreases by one per rank of Hard Headed after the first, to a minimum of Easy.
indomitable will 1 kof p.25 Force talent. Once per encounter, the character may perform the Indomitable Will maneuver, suffering 3 strain to commit a number of Force dice up to their Force rating. While Force dice remain committed, reduce all damage the character suffers by an amount equal to the committed Force dice, and the character suffers 1 strain at the beginning of each of their turns.
toughened (improved) 1 kof p.25 Once per session, the character may heal a number of wounds equal to their ranks in Toughened.
heroic fortitude 1 kof p.25 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. [They] still suffer from the injury itself.
dedication 1 kof p.25 gain +1 to a single characteristic. This cannot bring a characteristic above six.
power from pain 1 kof p.25 Force talent. Once per session, the character may spend a Destiny Point to gain +1 Force rating for each Critical Injury the character is suffering, until the end of the encounter. A character who has purchased this talent automatically gains 1 Conflict at the beginning of each game session.
parry 1 kof p.25 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check) the character may take a Parry incidental. They suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.

Force Powers

Force Rating
1
Power
move
Description
At its most basic, Move allows the Force user to move
small objects that are near him. It has one basic effect:
• The user may spend light or dark side point to move one object of silhouette 0 that is within short range up to his maximum
range. The default maximum range is short range.
The user may not activate this multiple times.
Upgrade Effect
control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
range Spend light or dark side point to increase the maximum
range at which the user can move objects by a number of range bands equal to the number of Range
upgrades purchased. The user may activate this
multiple times, increasing the range by this number each time. However, remember the user
must still spend Force points to activate
the power’s actual effects.
control The Force user can hurl objects to damage targets, by making a ranged
combat check combined with a Move power check, dealing damage
equal to 10 times silhouette
control The character can perform fine manipulation of items, allowing him
to do whatever he could normally do with his hands via this power at
this power’s range.

Background

Motivation

Morality

Description

Other Notes

Sensory Tendrils: Add 1 boost die to all Perception checks.

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