Perform the Force Protection maneuver; suffer 1 strain and commit Force Die up to ranks. Increase Soak by number of Die committed until the beginning of the next turn. Suffer 1 strain every turn a Die remains committed.
Force Powers
Force Rating
1
Power
Enhanced
Description
Allows Force Users to perform athletic feats beyond the original scope of their natural abilities.
Upgrade
Effect
When making an Athletics check, the Force user may roll and Enhance Power Check as part of the pool. The user may spend 1 Force Point to gain 1 Success or 1 Advantage (user's choice) on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Upgrade
Effect
May spend 1 Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Power
Battle Meditation
Description
The Force User directs allies in battle, making them more effective as a coordinated unit.
Upgrade
Effect
May spend 1 Force Point to add one automatic Success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next turn. If the user used any Dark Side to generate Force Points, reduce each Target's willpower by 1 (to a minimum of 1) until the end of the encounter.
Background
Motivation
Cause: Justice- In a galaxy full of wrongdoing, justice must be done. The character seeks to bring justice to those who deserve it while helping victims of injustice to right the wrongs done to them.
Morality
Emotional Strength: Justice- Strives for Just and deliberate actions in his life, and in his interactions with others. He attempts to make the objectively right choice every time, knowing that justice is more likely to guarantee positive outcomes than sympathy or other emotional displays.
Emotional Weakness: Arrogance- Pride, among all emotions, is perhaps the easiest to fall to a darker form. Arrogance mirrors pride, but satisfaction in one's accomplishments is replaced with contempt for others' failings. It is not enough to succeed; the character also expects all others to fail.