Yar'Veesa nar Isallan by caladin

Species
Quarian
Career
Engineer
Specializations
Quarian Pilgrim
System
Age of Rebellion

3
Threshold 11
Current 7
Threshold 14
Current 4
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
2
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 3
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Modified M-6 Carnifex
Range
Medium
Skill
Ranged: Light
Pierce 1, Accurate 1, Power Magnifier, Ultralight Matieral
Damage
6
Critical
3
M-12 Locust
Range
Medium
Skill
Ranged: Light
Auto-fire
Damage
4
Critical
3
Savant Omni-tool
Range
Skill
Strain: 6/10
Damage
Critical

5
265
1500
4/7

Weapons & Armor

Weapons
M-6 Carnifex - Med, Dam 6, Crit 3, Enc 2 - Pierce 1, Accurate 1 - HP 2/2 - Power Magnifier, Ultralight Materials

M-12 Locust - Med, Dam 4 crit 3 enc 2 - Auto-fire 0/2 HP (in Integrated Compartment)

Armor
Light Armor Def 2/Soak 1 - 3/3 HP Vacuum Seal (1), Improved Shielding (1), Integrated Compartments (1)

not worn/carried: - Protective Clothing Def 0/ Soak 1 HP 2/2 - Vacuum Seal, Integrated Compartments

Personal Gear

Savant Omni-tool - (strain tracked in Attack stat) memory 10/10 - Upgrades: Networked Combat Sensor (2), Integrated Toolkit (Technician) (2), Scanner (2), Optical enhancement suite (1), IR/EMF Meter (3) [not installed: Integrated Toolkit (Infiltrator)]

(2) Decryption Spike
(5) Emergency Repair Patch
(5) Medigel
(5) spare thermal clip
Encrypted Personal Radio
Tracking Beacon
Listening Bug
Infiltrator's Toolkit (in Armor Compartment)

Not carried: Technician's Kit (Deluxe),

Assets & Resources

Cybernetic Eyes (free rank Vigilance, Perception, remove setback due to darkness)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Omni-tool Expert 1 Singularity 29 Increase Omni-tool system rating by 1
Redundant Systems 1 TE 10 Once per session, make an Easy mechanics check to harvest compnents form a functioning deivce to repair a broken one without breaking the first device
Hard Knock Life 2 Singularity 30 Streetwise, Skullduggery, and Ranged Light are now career skills
Defensive SysOps 1 Gen 73 When attempting to defend a computer system, add two setback to opponent's checks.
Inventor 2 Gen 76 Add a boost die to construction or modification checks, can construct devices heard of/unseen without plans
Combat Caster 3 TE-21 Once per session your character may add the Deadly quality to a spell without increasing the difficulty
Fine Tuning 1 Singularity 28 Restore 1 addition strain per rank when repairing vehicles, omni-0tool, or synthetic character
Omni-tool expert 2 Singularity 29 Incrase omni-tool system rating by 1
Distinctive Style 3 Gen 78 When making a computers check to hack a system to break into a secured network, before rolling, your character may use this talent to add 2 success 2 threats, to the result. The GM should spend 2 threats on the I KNOW YOU! option
Spacer Singularity 29 Negates 1 setback from high/low/no gravity, moving at high speeds, or standing on unstable surface

Force Powers

Force Rating
Power
Utility: Remote Access
Description
Upgrade Effect
Readied Easy difficulty SysOp/Hacking check to gain access to one system within the close range band (+1 difficulty per range band)
Power
Combat Drone
Description
Upgrade Effect
Average check to summon a combat drone
Power
Sabotage
Description
Upgrade Effect
Readied - Omntitool Savant (Ranged) Shut down critical systems. Average hacking test
Power
Tech Barrier
Description
Upgrade Effect
Easy Hacking check. Reduce damage of all hits by 1
Power
Tactical Cloak
Description
Upgrade Effect
Average Hacking check to grant invisibility
Power
Tech Attack: Cryo-blast
Description
Upgrade Effect
Average hacking check - Short range. Damge - INT with Ensnare quality = K:PS
Power
Tech Attack: Incinerate
Description
Upgrade Effect
Average hacking check - Short range. Damge - INT with Burn quality = K:PS
Power
Tech Attack: Neural Shock
Description
Upgrade Effect
Average hacking check - Short range. Damge - INT with Disorient quality = K:LS
Power
Tech Attack: Overload
Description
Upgrade Effect
Readied Average hacking check - Short range. Damge - INT with Stun quality = SysOp, also Disruptive

Background

When Yar'Veesa nar Isallan left on his Pilgrimage, he assumed he would return to the flotilla with a significant piece of technology or software, although he dreamed of coming back with a trove of credits, or, even better, a magnificent ship. What Yar'Veesa did not anticipate was both how hard life outside the flotilla could be, or how much more fun and exciting it is.

With some advice from his older brother, Yar'Veesa headed to the Terminus Systems in search of his gift. He was almost immediately accosted and robbed, left stranded on a backwater spaceport. He found some employment on a tramp freighter as a mechanic's assistant, and stayed with that crew for a while, picking up some of the shadier tricks of the trade that life in the Terminus Systems requires. However, the owner of the freighter eventually grew wise to the fact that the captain and the crew were skimming credits, and fired the lot of them. As Yar'Veesa was not officially part of the crew, he faded into the background at the next stop. He spent some more time, hoping from crew to crew, job to job, unable to find a stable life, until he was contacted by the Terminus Lancers as a tech specialist. He's nervous about joining a crew of mercenaries, but it seems like a promising adventure...

Yar'Veesa still claims that he is looking for the gift he is to return with, if he's pressed. But, in reality, it's not something he tries to think about much any more. Except, there are the nights spent bent over a broken piece of machinery that he misses the hum of Quarian engines, or the cozy confines of his old bunk.

Motivation

Duties

Description

Other Notes

Computers = SysOp
Knowledge (Core Worlds) = Hacking
Knowledge (Education) = Knowledge (Physical Science)

95 starting XP + 150 Knight Level +20 for early character sheet

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