Major Talon Dekarus by TheLastRoman

Species
Human
Career
Spy
Specializations
Interrogator/ Charmer/ Marshal
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 19
Current 0
Ranged 2
Melee 2

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Characteristics

2
3
3
4
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 3
Coercion (Will) X 2
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Security S-5 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accuracy 1, Character may make an Average (◆◆) Ranged (Light) check to secure the grappling hook to an object within medium range. An Average (◆◆) Athletics check may be used to carry another character with him.
Damage
7
Critical
3

0
1035

Weapons & Armor

Armored clothing (Flare Jacket) (+3 Soak, +2 Defense)
Once per encounter, can trigger flare charge. Everyone in short range makes Hard (◆◆◆) Vigilance check. Fail means staggered for 1 round, plus 1 round per ♼♼♼

-Armor Insert (Turns into armored clothing
--+1soak, +1 Defense
--Increase difficulty to spot mod (Hard (◆◆◆) Perception)

-Superior

-Security S-5 Heavy Blaster Pistol
--Custom Grip
--1 Remove 1 ■ from all attack checks when using this weapon.
--Anyone other than owner adds ■■ to combat checks using this weapon.
--Accuracy 1

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 6 +6 Strain
Intimidating 2 May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Good Cop 3 Spend 2 Advantage from a Charm or Negotiation check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Good Cop.
Bad Cop 4 Spend 2 Advantage from a Deception or Coercion check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Bad Cop
Nobody's Fool 2 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Resist Questioning 1 When targeted by an opposed social skill check, the character may suffer 2 strain to perform the Resist Questioning out-of-turn incidental, adding ■ to the check. If the check fails, may spend despair to indicate he has provided false information to foe.
Improved Resist Questioning 1 When one ally within short range is targeted by an opposed social skill check, the character may perfrom Resist Questnioning to affect this check instead. If the check fails may spend (Y) to indicate the ally provided false information to foe.
Know Their Weakness 2 Once per session, may perform Know Their Weakness action and choose one target within short range; make Hard (◆◆◆) Perception check to downgrade the difficulty of social skill checks against target once per rank of Know Their Weakness until the end of the session
Improved Know Their Weakness 1 The character may extend the effects of Know Their Weakness to a number of enemies withing short range equal to his Presence
Made You Talk 1 Once per session, may make an opposed social skill check against a captured enemy character within short range and add □ for every 2 strain inflicted on the target that encounter. If successful, the PCs gain a bonus based on the enemy NPC type.
Exhaustive Questioning 1 Whenever character makes a successful social skill check against a captured enemy within short range, may reduce that enemy's strain threshold by 2 for the remainder of the session and can spend 1 Advantage to inflict 1 strain
Dedication 3 +1 Cunning, +1 Presence, +1 Agility
Smooth Talker 2 Charm, Deception When first acquired, choose Charm, Coercion, Deception, or Negotiation. When making checks with that skill, spend (x) to gain additional * equal to ranks in Smooth Talker
Kill with Kindness 2 Remove ■ per rank of Kill with Kindness from all Charm and Leadership checks.
Disarming Smile 2 Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter.
Natural Charmer 1 Once per session, may re-roll any 1 Charm or Deception check
Congernial 2 May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenial.
Works Like a Charm 1 Once per session, make one skill check, using Presence rather than the characteristic linked to that skill.
Just Kidding 1 Once per round as an incidental, spend 1 Destiny Point to ignore (Y) generated on a social check by the character or any ally in short range
Plausable Deniability 1 Remove ■ per rank of Plausible Deniability from all Coercion and Deception checks.
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating.
Toughened 1 +2 Wounds
Hard Headed 2 When staggered or disoriented, perform the Hard Headed action to make a (◆◆◆◆) Discipline check to remove the status. Difficulty reduced by 1 per rank
Improved Hard Headed 1 When incapacitated due to strain exceeding threshold, take a (◆◆◆◆◆) Discipline check (–◆ per rank of Hard Headed) to reduce strain to 1 below threshold
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Natural Marksmen 1 Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.

Background

Motivation

Duties

Description

Other Notes

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