Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Holdout Blaster |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| ASP-9 "Vrelt" Autopistol |
RangeShort |
SkillRanged: Light |
|
| Auto-Fire |
Damage4 |
Critical5 |
|
| Stun Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 8, Disorient 3, Limited Ammo 1, Stun Damage |
Damage8 |
Critical0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quick Strike | 1 | Gunslinger | Add a bonus per rank of quick strike to combat checks against targets who have not acted this encounter |
| Grit | 1 | Gunslinger | +1 strain threshold |
| Bypass Security | 1 | Remove Setback Dice (Black Dice) eqal to the character’s ranks in Bypass Security from Skulduggery and Computing. | |
| Rapid Recovery | 1 | When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery. | |
| Rapid Reaction | 1 | Gunslinger | Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in rapid reaction. |
| Quick Draw | 1 | Gunslinger | Once per round,draw or holster a weapon or accessible weapon as an incidental. |
| Improved Quick Draw | 1 | Gunslinger | May use Quick Draw twice per round. |