Grit |
2 |
|
+1 strain threshold |
Toughened |
1 |
|
+2 wound threshold |
Street Smarts |
1 |
|
Remove Setback per rank of Street Smarts from Streetwise or Knowledge [Underworld] checks |
Hard Headed |
2 |
|
When staggered or disoriented, perform the hard headed action; make a daunting discipline check to remove status. Difficulty reduced per rank of hard headed. |
Good Cop |
2 |
|
May spend two advantages from a charm or negotiation check to upgrade the ability of a single ally's subsequent social interaction check against the target a number of times equal to ranks in good cop. |
Bad Cop |
2 |
|
May spend two advantages from a Deception or Coercion check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop. |
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
Durable |
2 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Point Blank |
2 |
|
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
Unrelenting Skeptic |
1 |
|
When targeted by a Deception check, the character automatically adds 1 failure to the check equal to ranks in Vigilance. |
Improved Unrelenting Skeptic |
1 |
|
When targeted by a Deception check that fails, may spend 1 Destiny Point to add despair to results. |
Dedication |
1 |
|
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |