Harlon Barrus by HomelessWonder91

Species
Sathari
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

1
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

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Characteristics

1
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

400
500
10000

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 +1 strain threshold
Toughened 1 +2 wound threshold
Street Smarts 1 Remove Setback per rank of Street Smarts from Streetwise or Knowledge [Underworld] checks
Hard Headed 2 When staggered or disoriented, perform the hard headed action; make a daunting discipline check to remove status. Difficulty reduced per rank of hard headed.
Good Cop 2 May spend two advantages from a charm or negotiation check to upgrade the ability of a single ally's subsequent social interaction check against the target a number of times equal to ranks in good cop.
Bad Cop 2 May spend two advantages from a Deception or Coercion check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at close range or engaged.
Unrelenting Skeptic 1 When targeted by a Deception check, the character automatically adds 1 failure to the check equal to ranks in Vigilance.
Improved Unrelenting Skeptic 1 When targeted by a Deception check that fails, may spend 1 Destiny Point to add despair to results.
Dedication 1 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.

Background

Motivation

Obligations

Description

Other Notes

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