Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 7 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 1 | |||
Cool (Pr) | 2 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 1 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | (From Armor) | ||
Vigilance (Will) | 1 | (From Armor) | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 1 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 2 | |||
Ranged: Heavy (Ag) | 2 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 1 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
E-11/3DMR Custom - 'The Decider' |
RangeLong |
SkillRanged: Heavy |
|
Pierce 3, Accurate 5, Vicious 3 / Blaster Supressor / Custom Forearm Grip: Negates engaged penalty, gain +1 dmg when engaged in melee), Custom Grip: Removes Setback die for owner, adds 2 setback die for anyone else |
Damage13 |
Critical2 |
|
L7 Liquidsilver Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Pierce 2 |
Damage6 |
Critical3 |
|
Bola |
RangeShort |
SkillRanged: Light |
|
Ensnare 3, Knockdown, Limited Ammo 1 |
Damage2 |
Critical- |
|
Micro-Rocket (Explosive) |
RangeShort |
SkillRanged: Heavy |
|
Blast 6, Limited Ammo 7/8, Guided +5, Accurate 2 |
Damage7 |
Critical2 |
|
Dart Shooter (Synthetic Standard Strength Neuroparalytic) |
RangeShort |
SkillRanged: Light |
|
Limited Ammo 3 (DC 3 Resilience check, stuns target for 3 rounds if failed. Each Threat generated inflicts 1 strain to target, Despair can make target take test again next round) |
Damage1 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Lethal Blows | 2 | Add +20 to critical injury rolls | |
Jetpack Expert | 1 | Reduce difficulty of ranged attacks while operating jetpack to 1 setback die, instead of a difficulty die | |
Grit | 1 | Gain +1 Strain threshold | |
Toughened | 1 | Gain +1 Wound Threshold | |
Expert Tracker | 1 | Add +1 Boost per ranks of Expert Tracker for checks to find tracks, or track targets. Decrease time to track a target by half. | |
Hard-Boiled | 1 | When recovering Strain after an encounter, may spend advantage up to ranks in Hard-Boiled to recover 1 wound per advantage spent. | |
Disorient | 1 | After hitting with combat check, may spend 2 Advantage to disorient target for number of rounds equal to ranks in Disorient. | |
Moving Target | 2 | If character has already acted this round, increase range defense by 1 per rank of moving target. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Natural Marksman | 1 | Once per session, may re-roll 1 ranged (light) or ranged (heavy) attack |