Verd'Yc Saxon by Bjorn

Species
Mandolorian
Career
Jedi
Specializations
Shien Expert/ Sentry / Shadow / Ascetic / Makashi
System
Force and Destiny

4
Threshold 24
Current 0
Threshold 26
Current 0
Ranged 2
Melee 4

Placeholder Image

Characteristics

2
2
4
6
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 4
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 3
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) X 4
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Main
Range
Engaged
Skill
Lightsaber
Vicious 1, Accurate 1, Breach 1, Defensive 2, Sunder
Damage
9
Critical
2
Shoto
Range
Engaged
Skill
Lightsaber
Stun 6, 2 Auto Adv, 3 Auto Success, Accurate 2,
Damage
10
Critical
1
Razors Edge
Range
Engaged
Skill
Lightsaber
auto ***vvv, accurate 1, inaccurate 1, breach 1, vicious 5, stun 18, sunder, Defensive 1
Damage
11
Critical
1

0
1000
7500
2/15

Weapons & Armor

•Jedi Temple Guard Armour l Def 2 l 1 soak l 2 Encumb l HP "0/3"

-Squad Tac system-
Adds Boost to all perception and Vigilance when in med range of allies with the same equipment

-Integrated Holsters - modded - Increases encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armour. While holstered, these weapons do not count towards the character's encumbrance value. Add to other characters perception checks to find weapons stored in the armour Mods, 3 holster up to 1 additional weapon of Encumbrance 3 or lower in the armour Mods, 1 innate talent (Quick Draw) Mod

-Superior Armour Customization - Gives armour the Superior quality (Soak +1, Encumbrance -1).

•Jedi Utility Belt (Emergency medpack, Lightsaber Maintenance Kit, A99 Aquata Breather, 3 field rations, glow rod, handheld commlink, +1 Enc threshold)"

•Load bearing gear - +3 Enc

•Lightsaber Main HP - "4/8"
Ghost fire crystal - 8 Dmg Crit 2 - spend x4 adv or x1 triumph to ignore parry, +2 Dmg Defensive 2 modded
-Extended hilt - +1 dmg, +1 Vicious modded
-Shien reverse grip add x1 b
-Paired Weapon

•Shoto hilt lightsaber HP - "0/6"
Etaan Crystal - 10 Dmg l Crit 1 l Stun 6 l 2 Auto Adv l x3 Auto Success
-Etaan Crystal - modded - Adds Reflect 1 and Parry 1, add +2 dmg to reflected attacks
- Custom grip - modded - Remove 1 K accurate 1
- Tholothian heart wood hilt - add two successes to the roll
- Shien revers grip - adds boost to all Cunning Lightsaber checks
- Extended Hilt - modded - Increase dmg by 1

•Razors Edge HP - "1/8"
Krayt Dragon Pearl - modded - 11 Dmg l Crit 1 l Accurate 1, Inaccurate 1, Viscous 5, Stun 18, Auto 3*, Auto 3v
-Inbuilt -
-Superior
-Thissapian Coils
-Thoilothian heartwood hilt
-Flciker Phase blade
-------------
-Extended hilt -
-Paired -
-Custom Grip
-Shien Reverse Grip -

Personal Gear

•Black Ops DataPad - add x2 boost to computer checks add x1 k for discovering datapad by noise

•Computers Cyber Chip - Automatic Success on computers
Supreme Craftsmanship (upgrade computers)
Safety feature (advantage on computers)

Assets & Resources

•Weapons Expert - discounted weapons and mod components
•Intelligence Star

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts Shien Expert Remove K per rank of Street smarts from all streetwise or Underworld checks
Shien Expert Specialization Shien Expert When making a check with the Lightsaber Skill, the character may use Cunning istead of Brawn
Reflect x11 Shien Expert/Sentry If weilding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Side Step x1 Shien Expert Once per round, as a manuever, suffer strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round.
Conditioned x2 Shien Expert/ Sentry Remove K oer rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned
Parry x9 Shien Expert / Makashi If weilding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Toughened x6 Shien Expert / Soresu Gain +2 Wound Threshold
Sleight of Mindx2 Shadow/ Sentry add x1 boost per rank of sleight of mind to all stealth checks unless the opposition is immune to force powers
Counter Strike Shien Expert When an attack misses the character and generates a despair or x2 threat, may upgrade the next Cunning-Lightsaber check by one against the attack during the encounter
Defensive Stance x3 Shien Expert Once per round, as a manuever, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming attacks by that number for the next round.
Dedication Shien Expert Cunning
Grit x12 Shien Expert 1 / Sentry 2 / Asectic 5 / Makashi 2 +1 to Strain threshold
Saber Throw Shien Expert take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within Medium range, adding Lpip no greater than Force Rating. Must spend pip and succeed to hit the target; spend pip to have the weapon return to hand.
Disruptive Strike Shien Expert Take the Disruptive Strike action; make a Cunning-Lightsaber combat check; adding Lpip up to force rating. Spend pip to add failure to the next combat check the target makes.
Supreme Reflect Shien Expert If the user did not make a combat check during the previous turn, May suffer 1 strain to use Reflect instead of 3
Well Rounded 1 Shadow Select 2 skills they permanently become career
Shroud Shadow May spend a Destiny Point to become undetectable via Force powers and make own powers go unnoticed for the remainder of the encounter
Djem So Deflection Shien Expert After a Reflect, may spend a Destiny Point to use a move maneuver as an out of turn incidental to close the distance with, or engage the opponent
Uncanny Reactions x2 Sentry Add x1 boost per rank of Uncanny Reactions to all Vigilance checks
Impossible Fall Sentry Once Per session, perform an impossible fall incidental when falling; make a force power check and spend pips to decrease fall by one range band and land safely. Spend pips to further decrease range.
Constant Vigilance Sentry May always use Vigilance when making checks to determine initiative
Dodge x1 Sentry When targeted in combat, may use a Dodge incidental. Suffer strain no greater than ranks in dodge to upgrade the difficulty of the attack by that number.
Dedication Sentry Int
Improved Reflect Sentry When reflecting a hit that generated despair or x3 strain, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves.
Confidence x2 Ascetic / Soresu May decrease the difficulty of Discipline checks to avoid fear by 1 rank per Confidence
Force Protection x2 Ascetic Preform a Force Protection maneuver; suffer 1 Strain and commit Force up to ranks of Force Protection. Increase Soak by the number of committed force until the beginning of the next turn. Suffer 1 Strain every round while Force committed
Intense Focus Asectic Preform Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Physical Training x2 Ascetic Add [B] per rank of Physical Training to all Athletics and Resilience checks
Mind Bleed Ascetic {Dark Talent} When attacked, the character may choose to suffer Strain no greater than the number of Wounds suffered from the attack. If he does so, the attacker then suffers a number of Wounds equal to the Strain suffered by the character
Iron Soul Ascetic When carrying items that total 2 Enc or less, at the end of each encounter, heal all Strain the character is suffering
Empty Soul Ascetic If the character is carrying items that total 2 Encumbrance or less, add x1 Light pip and x1 dark pip to Force power checks
Dedication Ascetic Cunning
Soresu Technique Soresu Use Int for Lightsaber
Improved Parry Soresu When parrying a hit that generated a despair or x3 threat, may hit attacker once with Lightsaber, melee, or Brawl weapon, dealing base damage, after the original attack
Dedication Soresu Will
Resist Disarm Makashi Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed
Makashi Technique Makashi When making a check with the Lightsaber skill, the character may use Presence instead of Brawn.
Duelist Training Makashi Add [B] to all Lightsaber and Melee combat checks when Engaged with only one opponent
Feint Makashi Spend [T] or x3 adv. on a missed melee attack to upgrade difficulty of opponents next attack targeting the character by ranks in feint.
Sum Djem Makashi May spend [T] or x2 adv to disarm opponent
Dedication Makashi Cunning

Force Powers

Force Rating
5
Power
Sense
Description
Force user can sense the Force interacting with the world around him.

User may spend pips to sense all living things within short range (Including sentient and non-sentient beings)(May not be activated multiple times)

User may spend pips to sense the current emotional state of one living target with whom he is Engaged (may not be activated multiple times)
Upgrade Effect
Control Ongoing Effect - Commit L - Once per round, when making a combat check, he upgrades the ability of that check once. (May not be activated multiple times.)
Duration When using Sense's ongoing effects, may use the effect twice per round.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once
Control Ongoing effect - Commit L - Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. (May not be activated multiple times)
Power
Ehance
Description
Force User can perform the athletic feats beyond the original scope of their natural abilities.

When making an Athletics check, The force user may roll an Enhace power check as port of the pool. The user may spend (pip) to gain success or adv on the check.
Upgrade Effect
Control The user can perform a Force Leap as a maneuver instead of an action
Control When performing a Force Leap, the user can jump vertically in addition to horizontally
Control Take a Force leap action; make an Enhance power check. the user may spend (pip) to jump horizontally to any location in Short range.
Range Spend [pip] to increase power's range by one range band

Background

Saxon had the usual up bringing of a mandalore. When he was young he was approached by the Jedi and taken to train to become a Jedi. As he got older he was put under Master Coleman Trebor. Under his master Saxon dealt with multiple scoldings from his Master about being more Cautious when entering battle. Saxon became very focused on being an expert within battle and tended to fight independently. He would use himself as a flank instead of relying on others to do so. When Master Coleman and himself were called to Geonosis with 200 other Jedi Saxon watched his master get struck down by Jango Fett while dueling with Count Dooku. As he went to avenge his master he was wounded by Count Dooku and decided it was smarter to sneak away from the Coliseum. As he left to seek shelter from the losing fight he saw the final 14 Jedi standing surrounded. Determined to get away to survive and tell the story of the proud Jedi who died there that day. He believed he was the sole survivor and found a cave system to hide. Critically wounded, missing an arm, he decided to give into the force and fell into a deep sleep in order to survive until someone came crossed his body.

Motivation

Adrenaline Junky - In past battles Saxon believed the pure rush of a fight; deflecting blaster bolts, parrying strikes within training, or rushing into a group of enemies anywhere was a pure rush. He learned to love this rush and let it guide him within his battles

Morality

Bravery/Coldness Pride"89"

Bravery -self - Since his Masters death he has tried to show bravery in everything he does. He believes it to be a redemption to the Cowardice he showed on Geonosis. He has seen the Cowardly ways of the Sith first hand and believes he can over power the dark within him.

Coldness - Self- Saxon has seen the darker side of the force and refuses to take part in any of it thanks to his personal experience with it. He can act distant from others if they do not believe in the same way he does, isolating himself from other in order to stay true to his own cause. Whether it's through interactions or combat.

Arrogance - Pride - Saxon believes that his accomplishments are just that no matter if others do not agree. Others short comings are just ignorance on their part. He believes that even though his actions are questionable they have prepared him rightly so for the path that he has chosen.

Duty "350"
Best of the Best - Saxon feels he must prove to other Jedi that he is the best of his skill level. He feels in order to not be branded a coward because he ran from the coliseum he must show others that he is the best he can be at his skill level.

Description

Standing at 6'5" he is darker skinned with brown hair. He has silver eyes and a missing right arm from the elbow down. He wears Padawan armor with his families armor underneath, not supplying any armor value mainly for representation of the Saxon family. He has a helmet but never wears it. He seems to be 19 and walks around with a scowl. He has faded hair from skin to long on the top, he still wears the Padawan tail though.

Other Notes

Knowledge warfare (class skill) gg


124 Hrs rest time

Trial of Skill [Done]
Trial of Spirit[Done]
Trial of Flesh[Done]
Trial of Courage [Done]
Trial of Insight [Done]

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