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Street Smarts |
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Shien Expert |
Remove K per rank of Street smarts from all streetwise or Underworld checks |
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Shien Expert Specialization |
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Shien Expert |
When making a check with the Lightsaber Skill, the character may use Cunning istead of Brawn |
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Reflect x11 |
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Shien Expert/Sentry |
If weilding a Lightsaber weapon when hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
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Side Step x1 |
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Shien Expert |
Once per round, as a manuever, suffer strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round. |
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Conditioned x2 |
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Shien Expert/ Sentry |
Remove K oer rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
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Parry x9 |
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Shien Expert / Makashi |
If weilding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
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Toughened x6 |
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Shien Expert / Soresu |
Gain +2 Wound Threshold |
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Sleight of Mindx2 |
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Shadow/ Sentry |
add x1 boost per rank of sleight of mind to all stealth checks unless the opposition is immune to force powers |
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Counter Strike |
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Shien Expert |
When an attack misses the character and generates a despair or x2 threat, may upgrade the next Cunning-Lightsaber check by one against the attack during the encounter |
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Defensive Stance x3 |
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Shien Expert |
Once per round, as a manuever, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming attacks by that number for the next round. |
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Dedication |
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Shien Expert |
Cunning |
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Grit x12 |
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Shien Expert 1 / Sentry 2 / Asectic 5 / Makashi 2 |
+1 to Strain threshold |
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Saber Throw |
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Shien Expert |
take the Saber Throw action; make a Lightsaber combat check as a ranged attack at a target within Medium range, adding Lpip no greater than Force Rating. Must spend pip and succeed to hit the target; spend pip to have the weapon return to hand. |
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Disruptive Strike |
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Shien Expert |
Take the Disruptive Strike action; make a Cunning-Lightsaber combat check; adding Lpip up to force rating. Spend pip to add failure to the next combat check the target makes. |
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Supreme Reflect |
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Shien Expert |
If the user did not make a combat check during the previous turn, May suffer 1 strain to use Reflect instead of 3 |
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Well Rounded 1 |
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Shadow |
Select 2 skills they permanently become career |
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Shroud |
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Shadow |
May spend a Destiny Point to become undetectable via Force powers and make own powers go unnoticed for the remainder of the encounter |
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Djem So Deflection |
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Shien Expert |
After a Reflect, may spend a Destiny Point to use a move maneuver as an out of turn incidental to close the distance with, or engage the opponent |
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Uncanny Reactions x2 |
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Sentry |
Add x1 boost per rank of Uncanny Reactions to all Vigilance checks |
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Impossible Fall |
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Sentry |
Once Per session, perform an impossible fall incidental when falling; make a force power check and spend pips to decrease fall by one range band and land safely. Spend pips to further decrease range. |
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Constant Vigilance |
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Sentry |
May always use Vigilance when making checks to determine initiative |
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Dodge x1 |
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Sentry |
When targeted in combat, may use a Dodge incidental. Suffer strain no greater than ranks in dodge to upgrade the difficulty of the attack by that number. |
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Dedication |
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Sentry |
Int |
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Improved Reflect |
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Sentry |
When reflecting a hit that generated despair or x3 strain, may hit one target in Medium range with the same damage as the initial hit, after the original attack resolves. |
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Confidence x2 |
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Ascetic / Soresu |
May decrease the difficulty of Discipline checks to avoid fear by 1 rank per Confidence |
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Force Protection x2 |
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Ascetic |
Preform a Force Protection maneuver; suffer 1 Strain and commit Force up to ranks of Force Protection. Increase Soak by the number of committed force until the beginning of the next turn. Suffer 1 Strain every round while Force committed |
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Intense Focus |
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Asectic |
Preform Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
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Physical Training x2 |
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Ascetic |
Add [B] per rank of Physical Training to all Athletics and Resilience checks |
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Mind Bleed |
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Ascetic |
{Dark Talent} When attacked, the character may choose to suffer Strain no greater than the number of Wounds suffered from the attack. If he does so, the attacker then suffers a number of Wounds equal to the Strain suffered by the character |
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Iron Soul |
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Ascetic |
When carrying items that total 2 Enc or less, at the end of each encounter, heal all Strain the character is suffering |
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Empty Soul |
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Ascetic |
If the character is carrying items that total 2 Encumbrance or less, add x1 Light pip and x1 dark pip to Force power checks |
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Dedication |
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Ascetic |
Cunning |
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Soresu Technique |
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Soresu |
Use Int for Lightsaber |
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Improved Parry |
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Soresu |
When parrying a hit that generated a despair or x3 threat, may hit attacker once with Lightsaber, melee, or Brawl weapon, dealing base damage, after the original attack |
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Dedication |
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Soresu |
Will |
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Resist Disarm |
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Makashi |
Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed |
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Makashi Technique |
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Makashi |
When making a check with the Lightsaber skill, the character may use Presence instead of Brawn. |
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Duelist Training |
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Makashi |
Add [B] to all Lightsaber and Melee combat checks when Engaged with only one opponent |
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Feint |
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Makashi |
Spend [T] or x3 adv. on a missed melee attack to upgrade difficulty of opponents next attack targeting the character by ranks in feint. |
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Sum Djem |
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Makashi |
May spend [T] or x2 adv to disarm opponent |
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Dedication |
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Makashi |
Cunning |