Space Quentis by TLFJ

Species
Human
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

3
Threshold 12
Current 3
Threshold 12
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 0 + Boost
Streetwise (Cun) X 1 -1 setback
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 -1 setback
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun
Damage
5
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient, Knockdown, Stun
Damage
2
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3

20
20
1301
7

Weapons & Armor

Holdout Blaster
Heavy Clothing
Blaster Pistol

Personal Gear

Utility Belt
medicine pack x2 (stim pack)

Assets & Resources

Critical Injuries & Conditions

conflict

Talents

Name Rank Book & Page Description
Sleight of Mind 1 F&D 94 The character adds BOOST per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force powers.
Street Smarts 1 F&D 152 The character removes ■ per rank of Street Smarts from his Streetwise and Knowledge (Underworld) checks.

Force Powers

Force Rating
1
Power
Ebb/Flow
Description
Ebb - When you make a skill check, may roll a FORCE as part of the roll. User pays a 1 FORCE to 1 STRAIN, then inflict 1 strain on all other engaged characters. The force user may not activate this multiple times.

Flow: When you make a skill check, may roll a FORCE as part of the roll. USER pays 1 FORCE to heal 1 STRAIN. May not activate multiple times.
Upgrade Effect
Strength Spend 1 force to heal/inflect 1 additional strain (2)
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.

Special Rule (LIGHT/DARK): When guiding and shaping thoughts, only DARK generated may be used to generate negative emotions such as rage, fear, and hatred.
Only LIGHT may be used to generate positive emotions such as peace, tranquility, and friendliness.
Other emotions such as confusion can be created from either.

The character may spend 3 to stress the mind of one living target he is engaged with, inflicting I strain.
Upgrade Effect
Range Spend FORCE to increase power's range by a number of range bands equal to Range upgrades purchased
Control The Force user may make an opposed Discipline vs. Discipline check
combined with an Influence power check If the user spends FORCE and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for l round or 5 minutes.

Background

Motivation

Rule of Law: There is nothing more important than the rule of law, and the character is sworn to protect it. As the bounty hunter, the character is an extension of galactic law, and works strictly to uphold it.

Morality

Trust - This character believes in giving everyone the benefit of the doubt. The good that comes from trust other builds communities and provides emotional support.

Guardedness - This characters been betrayed one too many times and refuses to allow it to happen again. Why expect better of a person when there is no reward for doing so?

Mercy - Trangressions happen all the time. This chracter has taken a higher path, giving people another chance to be better. Punishment for every trangression only means everyone ends up in chains.

Weariness - Even a saint can burn out. It's not that people don't deserve help or a second chance, it's that there is always another. And another. And another. Soon this tide becomes faceless, and even suffering becomes abstract.

Description

Other Notes

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