Edge of the Empire
| Threshold | 13 |
| Current |
| Threshold | 13 |
| Current | 8 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Slugthrower rifle |
RangeMedium |
SkillRanged: Heavy |
|
| Cumbersome 2 |
Damage7 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | EotE 89 | +2 to wounds | |
| Gear head | 89 | Remove 1 black d6 per gear head from mechanics checks. Halve the credits cost to add mods to attachments | |
| Solid repairs | EtoE 89 | The character repairs +1 Hull trauma per rank of solid repairs whenever he repairs a Star ship or vehicle | |
| Fine tuning | EtoE | When reducing the amount of system strain a Star ship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning | |
| Redundant System | EtoE 89 | Once per session, (you) May take a Redundant systems action make an easy black d8 mechanics check to harvest components from a functioning device to repair a broken one without breaking the first |