Stannis by wool999

Species
Arkanian
Career
mercenary
Specializations
Jedi
System
Edge of the Empire

6
Threshold 12
Current 6
Threshold 12
Current 1
Ranged 2
Melee 2

Characteristics

4
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
1 advantage
Damage
7
Critical
2

Weapons & Armor

Lightsaber - breach 1, sunder, defensive 2, deflection 2, Superior, Vicious 1

2 x frag grenade

Personal Gear

3 x stim pack

Assets & Resources

anti venom - bear sloth
poison
binoculars
bear sloth bait

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 1 Remove 1 set back per rank of conditioned from Athletics and coordination checks. Reduce the damage and strain suffered from falling by 1 per rank conditioned
Natural Blademaster 1 Once per session, may reroll any 1 lightsaber or melee check
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental
Second wind 2 Once per encounter, may use second wind incidental to heal strain equal to ranks in second wind
Toughened 1 Gan +2 wound threshold

Force Powers

Force Rating
2
Power
Enhance basic power
Description
When making an athletics check, the force user may roll an enhance power check as part of the pool. The user may spend light side/dark side to gain success (user's choice) on the check
Upgrade Effect
Athletics
Power
Control: force leap (horizontal)
Description
Take a force leap action: make an enhance power check. The user may spend light side/dark side to jump horizontally to any location in short range
Upgrade Effect
Power
Control: Force leap (vertical)
Description
When performing a force leap, the user can jump vertically in addition to jumping horizontally
Upgrade Effect
Power
Range
Description
Spend light side/dark side to increase power's range by a number of range bands equal to range upgrades purchased
Upgrade Effect
Power
Control: Force leap (manoeuvre)
Description
The user can perform a force leap as a manoeuvre instead of an action
Upgrade Effect
Power
Move Basic Power
Description
The force user can move small objects via the power of the force. The user may spend light side/dark side to move one object of sillhouette 0 that is within short range up to his maximum range. The default maximum range is short range. This may only be activated once
Upgrade Effect
Power
Strength
Description
Spend light side/dark side to increase silhouette able to targeted equal to strength upgrades purchased. The force user may activate this multiple times, increasing the size of the objects they can move by this number each time. However, remember the force user must still spend force points to activate the power's actual effects
Upgrade Effect
Power
Range
Description
Spend light side/dark side to increase power's range by a number of range bands equal to range upgrades purchased
Upgrade Effect
Power
Control: Hurl
Description
The force user can hurl objects to damage targets, by making a discipline check combined with a move power check, dealing damage equal to 10 times silhouette
Upgrade Effect
Power
Control: Pull
Description
The force user can pull objects out of secure mountings or out of an opponent's grasp
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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