Threshold | 13 |
Current | 7 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DDC - MR6 Modular Rifle |
RangeMedium |
SkillRanged: Heavy |
|
Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Always Get My Mark | 1 | (NOT PAID YET)Once per session, may choose one known minion NPC to be the mark, spend 2 destiny points and make a hard (TRPLE DIAMAND) Streetwise check. If passed, mark is tracked down and a new encounter begins setting is approved by GM | |
Unmatched Devestation | 1 | once per game session, as an incidental, after performing a combat check, the character may spend 2 destiny points to perform an additional combat check against the same target with the difficulty increased by 1. For each successful combat check the pc has performed this turn | |
Lethal Blows | 1 | Add +10 Per Rank of Lethal Blows to any critical injury inflicted on opponents | |
Jump Up | 1 | Once per ropund may stand up from seated or prone as an incidental | |
Quick strike | 1 | Add SQUARE per rank of Quick Strike to combat checks against opponents who havent acted this encounter |