Dodge |
1 |
EotE 59 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed [their] ranks in Dodge. |
Toughened |
2 |
EotE 60 |
+2 Wounds per rank |
Jury Rigged |
1 |
EotE 60 |
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. [They] may increase the damage of the weapon by one; decrease the advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, [they] can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or amour. |
Armor Master |
1 |
CotR 29 |
While wearing armor, the character increases their total soak value by one. |
Side Step |
2 |
CotR 29 |
Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target. |
Jump Up |
1 |
CotR 29 |
Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental. |
Point Blank |
1 |
CotR 29 |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Conditioned |
1 |
CotR 29 |
The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Lethal Blows |
1 |
EotE 59 |
in: Talents, Clone Wars End, Rebel Ranks, and 3 more Lethal Blows talent EDIT Lethal Blows Activation: Passive Ranked: Yes Trees: Assassin (3), Clone Veteran (2), Executioner (3), Gunslinger (2), Juyo Berserker (2), Marauder (3), Mercenary Soldier (1), Sharpshooter (2) The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Stalker |
1 |
EotE 59 |
The character adds a boost dice per rank of Stalker to [their] Coordination and Stealth checks. |