Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 1 | |||
Cool (Pr) | 3 | |||
Coordination (Ag) | 2 | |||
Deception (Cun) | 2 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 1 | |||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 2 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 2 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 3 | |||
Ranged: Heavy (Ag) | 2 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Custom LL-30 blaster pistols x2 |
RangeMedium |
SkillRanged: Light |
|
Stun setting |
Damage7 |
Critical2 |
|
Bolas |
RangeShort |
SkillRanged: Light |
|
Limited ammo 1, Ensnare 3, Knockdown |
Damage2 |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Clever Solution | 1 | Once per game session, the character can choose to make one skill check using Cunning, rather than the characteristic linked to that skill. When he does this, he must explain how, in this particular instance, his cunning is helping him overcome this challenge. | |
Guns Blazing | 1 | When making a combined combat check with 2 Ranged (light) weapons, the character may suffer two strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. | |
Improved Quick Draw | 1 | Twice per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |