Remove black die per rank from any Streetwise or Knowledge(Underworld) check
Good Cop
Marshal
spend 2 advantages from a Charm or Negotiate check to upgrade an ally's next social check
Bad Cop
Marshal
Spend 2 advantages from a Deception or Coercion check to upgrade an ally's next social check
Quick Draw
Marshal
once per round, draw or holster a weapon or item as an incidental
Insight
277
Perception and Discipline become career skills
Grit
29 FH
Gain +1 Strain threshold
Unrelenting Skeptic
29 FH
When target by Deception, automatically add failure equal to ranks in vigilance.
Improved unrelenting skeptic
29 FH
When targeted by a Deception check tgat fails, may spend 1 destiny point to add Despair to results
Intimidating
99 FaD
Suffer Strain to downgrade difficulty of Coercion checks or upgrade incoming equal to ranks in Intimidating
Fearsome (3)
99 FaD
Cause enemy to take a fear check upon becoming engaged (difficulty of check is ranks in fearsome)
Terrify
99 FaD
As an action, make a hard Coercion check adding force rating. Disorient one target per success within medium range. Spend 2 advantages to extend duration and spend force point to immobilize affected target.