Gorlock "The Liberator" Lincolin by yukidrew

Species
Transdoshan
Career
Colonist
Specializations
Marshal, Force Sensitive Exile, Agressor
System
Edge of the Empire

6
Threshold 15
Current 0
Threshold 12
Current 8
Ranged 1
Melee 1

Characteristics

4
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) X 3
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-Ax
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3
Damage
+3
Critical
1
Claws
Range
Engaged
Skill
Brawl
Damage
+1
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+1
Critical
5

0
254
7052
4/9

Weapons & Armor

Heavy Armor w/ cortosis

Personal Gear

Death Sticks x99
backpack
Stimpack
Breathing Mask

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts Marshal Remove black die per rank from any Streetwise or Knowledge(Underworld) check
Good Cop Marshal spend 2 advantages from a Charm or Negotiate check to upgrade an ally's next social check
Bad Cop Marshal Spend 2 advantages from a Deception or Coercion check to upgrade an ally's next social check
Quick Draw Marshal once per round, draw or holster a weapon or item as an incidental
Insight 277 Perception and Discipline become career skills
Grit 29 FH Gain +1 Strain threshold
Unrelenting Skeptic 29 FH When target by Deception, automatically add failure equal to ranks in vigilance.
Improved unrelenting skeptic 29 FH When targeted by a Deception check tgat fails, may spend 1 destiny point to add Despair to results
Intimidating 99 FaD Suffer Strain to downgrade difficulty of Coercion checks or upgrade incoming equal to ranks in Intimidating
Fearsome (3) 99 FaD Cause enemy to take a fear check upon becoming engaged (difficulty of check is ranks in fearsome)
Terrify 99 FaD As an action, make a hard Coercion check adding force rating. Disorient one target per success within medium range. Spend 2 advantages to extend duration and spend force point to immobilize affected target.
Force Rating 99 FaD Gain +1 Force Rating

Force Powers

Force Rating
2
Power
Incluence
Description
inflict 1 Strain
Upgrade Effect
Control Discipline vs Discipline
Power
Misdirect
Description
Upgrade Effect
Range
Duration
magnitude (2)
Control
Strength

Background

Motivation

Emancipation

Obligations

Against Evil - 10

Description

Other Notes

Morality - 33

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