Threshold | 30 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 4 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 6 | Including +1 from Implant) | |
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 0 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibro Blades |
RangeEngaged |
SkillMelee |
|
Accurate 2, Pierce 2, Vicious 4, Paired Weapons |
Damage+1 (8) |
Critical2 |
|
Claws |
RangeEngaged |
SkillBrawl |
|
Damage5 |
Critical3 |
||
Vibroaxe |
RangeEngaged |
SkillMelee |
|
Accurate 1, Cumbersome 2, Knockdown, Pierce 4, Vicious 4 |
Damage+5 (12) |
Critical1 (+40) |
|
Fusion Cutter |
RangeEngaged |
SkillMelee |
|
Breach 1, Burn 3, Sunder, Vicious 3 |
Damage5 (6) |
Critical3 (+30) |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 7 | Gain +2 Wound Threshold per Rank. | |
Physical Training | 2 | Add +1 Bonus per Rank of Physical Training to all Athletics and Resilience checks. | |
Durable | 4 | Reduce any Critical injury suffered by 10 per Rank. | |
Armour Master | 1 | Increase Soak by 1 while wearing armour. | |
Gearhead | 2 | Remove one Setback from Mechanics checks per Rank, and halve the credit cost of adding mods to attachments. | |
Grit | 3 | Gain +1 Strain Threshold per Rank. | |
Solid Repairs | 2 | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per Rank. | |
Enduring | 3 | Gain +1 Soak. | |
Heroic Fortitude | 1 | May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. | |
Improved Armour Master | 1 | When wearing armour with a soak value of 2 or higher, increase Defence by 1. | |
Dedication | 3 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | |
Bad Motivator | 1 | Once per session, attempt a Diff. 3 Mechanics check to have a targeted device fail. | |
Redundant Systems | 1 | Once per session, attempt a Diff. 1 Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device. | |
Brace | 1 | Perform the Brace maneuver to remove 1 Setback per Rank from next action (environmental only). | |
Debilitating Shot | 1 | Upon a successful attack with a starship or vehicle weapon, may spend 2 Adv. to reduce the target's max. speed by 1 until the end of the next round. | |
True Aim | 2 | Once per round, may perform True Aim maneuver to gain benefits of aiming and upgrade check once per Rank. | |
Fine Tuning | 1 | Repair 1 additional System Strain per Rank to a Starship or Vehicle. | |
Strong Arm | 1 | Treat thrown weapons as if that had one greater range, to a maximum of Medium. | |
Jury Rigged | 1 | Choose one weapon or armour and give it a permanent improvement while it remains in use. | |
Feral Strength | 1 | Add +1 Damage per Rank to one hit of successful Brawl or Melee check. |