Weapons & Armor
(x) Vibroaxe: Melee, Dam. +5 (Jury Rigged +1), Crit. 1, Range Engaged, Enc. 4, HP 5/5; Accurate 1, Cumbersome 2, Knockdown, Pierce 4, Vicious 4.
Attachments: Serrated Edge (Vicious +1), Mono-Molecular Edge (Critical Rating -1), Custom Grip (-1 Setback), Augmented Vibro Motor (Cumbersome 3, +2 Damage, +1 Vicious.
Mods: (x) +1 Accurate, (x) -1 Cumbersome.
(x) Arcbane Pulsar: Ranged (Heavy), Dam. 9, Crit. 3, Range Long, Enc. 2, HP 1/5; Accurate 2, Disorient 1.
Attachments: Set 3 HP aside for Droid Targeting System, and 1 HP for Superior; Telescopic Optical Sight (-1 Diff. at Long and Extreme).
Mods:
(x) Vibro Blades: Melee, Dam. +1, Crit. 2, Range Engaged, Encum. 1, HP 4/4; Accurate 2, Pierce 2, Vicious 4.
Attachments: Paired Weapons, Serrated Edge (+1 Vicious), Custom Grip (-1 Setback, +1 Accurate)
(-) Fusion Cutter: Melee, Dam. 5, Crit 3, Range Engaged, Encum. 2, HP 0; Breach 1, Burn 3, Sunder, Vicious 3.
Personal Gear
Backpack: Increase Encum. Limit by 4.
Utility Belt: Increase Encum. Limit by 1.
(x) Laminate Armour: R. Defence 1 (Jury Rigger +1), Soak 2, Encum. 4, HP 3/3.
Attachments:
(x) Utility Arm (2HP: +2 Boost to Mechanics (Base 1, Mods 1).
(x) Energy Dispersion Systems (1HP: +2 Soak vs Stunning).
(-) Vacuum Sealed (1HP: 10mins).
Mods: (x) +1 Boost to Mechanics, (x) -1 Strain to take a second Maneuver.
(x) Ssuul's Specialist Tools (Mechanics), Encum. 1. +1 success, +1 Advantage.
(x) Comms Jammer: Jams communications within 250m, or in a single building, make Difficulty 2 Computers check (more difficult the closer to the Jammer they are). Encum. 4.
(x) Breath Mask/Respirator: Encum. 1.
(-) Climbing Gear: Encum. 1. Pitons and synthwire, plus gear needed to climb, etc.
(x) Emergency Medpac: Encum. 1.
(x) Restraining Bolt (3): Encum 1.
(x) Scanner Goggles: Encum. 0.
(x) Comlink: Encum. 0.
(-) Adverse Environmental Gear: Defence 0, Soak 1, Encum. 2, HP 1; ignore 1 Setback imposed by adverse environment.