Edge of the Empire
| Threshold | 12 |
| Current | 5 |
| Threshold | 14 |
| Current | 5 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 0 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
|
| Vibro Ax |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Sunder, Vicious 3 |
Damage+3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sightless Vision | 1 | Perceive surroundings without light. Never suffer penalties on perception or combat checks due to darkness or environmental conditions | |
| Reliant on toxins | 1 | Need toxins from home world. Has respirator that makes normal atmosphere toxic as needed. Normal atmosphere is a corrosive rating 6. Respirator also has a voice module to basic | |
| Rapid Reactions | 1 | Suffer strain equal to ranks in rapid reactions, gain success on initiative checks equal to strain suffered | |
| Quick Strike | 2 | Add a boost die per rank of quick strike when attacking a character that has not yet taken a turn yet in combat | |
| Side Step | 2 | Once per round, may suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step |