Threshold | 15 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 1 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | X | 3 | ||
Discipline (Will) | 1 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 5 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | X | 1 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Nova Viper |
RangeMedium |
SkillRanged: Light |
|
Accurate 2, Pierce 2, Stun Setting |
Damage7 |
Critical3 |
|
Fiver Pistol |
RangeShort |
SkillRanged: Light |
|
Accurate 1, Limited Ammo 5 |
Damage5 |
Critical4 |
|
ELG-3A |
RangeShort |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical4 |
|
FWG-5 |
RangeShort |
SkillRanged: Light |
|
Guided 3, Limited Ammo 3 |
Damage6 |
Critical3 |
|
Felebreck Droid Disabler |
RangeShort |
SkillRanged: Light |
|
Concussive 1, Ion, Limited Ammo 3 |
Damage12 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 2 | FC, p.31 | Gain +1 strain threshold. |
Lethal Blows | 2 | FC, p.31 | Add +10 per ranks to any critical hit. |
Toughened | 1 | FC, p.31 | Gain +2 wound threshold. |
Quick Strike | 2 | FC, p.31 | Add a boost die per ranks to combat checks against enemies that haven't acted yet. |
Quick Draw | 1 | FC, p.31 | Once per round, as an incidental, draw or holster a weapon or accessible item. |
Improved Quick Draw | 1 | FC, p.31 | May use Quick Draw twice per round. |
Sorry About the Mess | 1 | FC, p.31 | Decrease the critical rating of a weapon by 1 (to a minimum of 1) against targets that haven't acted yet. |
Call 'em | 1 | FC, p.31 | Do not add setback dice to combat checks due to use of the aim maneuver. |
Spitfire | 1 | FC, p.31 | After a successful combat check with two Ranged (Light) weapons, additional hits can be allocated to other targets in short range. |
Dedication | 1 | FC, p.31 | +1 Agility |
Guns Blazing | 1 | FC, p.31 | As an incidental, suffer 2 strain to avoid increasing the difficulty of Ranged (Light) checks to attack with two weapons. |
Natural Marksman | 1 | FC, p.31 | Once per session may reroll any Ranged (Light) or Ranged (Heavy) |
Deadly Accuracy | 1 | FC, p.31 | Chosen Skill: Ranged (Light). Add damage equal to ranks in chosen skill to one successful attack with chosen skill. |
Rapid Reaction | 1 | FC, p.31 | Suffer a number equal to ranks to add that many successes to initiative checks. |
Street Smarts | 1 | EotE, p.85 | Remove setback die per ranks from Streetwise and Knowledge (Underworld) checks. |
Black Market Contacts | 2 | EotE, p.85 | When purchasing illegal goods, may reduce rarity by ranks, increasing cost by 50% for each decrease (100%). |