Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 5 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Nova Viper |
RangeMedium |
SkillRanged: Light |
|
| Accurate 2, Pierce 2, Stun Setting |
Damage7 |
Critical3 |
|
| Fiver Pistol |
RangeShort |
SkillRanged: Light |
|
| Accurate 1, Limited Ammo 5 |
Damage5 |
Critical4 |
|
| ELG-3A |
RangeShort |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical4 |
|
| FWG-5 |
RangeShort |
SkillRanged: Light |
|
| Guided 3, Limited Ammo 3 |
Damage6 |
Critical3 |
|
| Felebreck Droid Disabler |
RangeShort |
SkillRanged: Light |
|
| Concussive 1, Ion, Limited Ammo 3 |
Damage12 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 2 | FC, p.31 | Gain +1 strain threshold. |
| Lethal Blows | 2 | FC, p.31 | Add +10 per ranks to any critical hit. |
| Toughened | 1 | FC, p.31 | Gain +2 wound threshold. |
| Quick Strike | 2 | FC, p.31 | Add a boost die per ranks to combat checks against enemies that haven't acted yet. |
| Quick Draw | 1 | FC, p.31 | Once per round, as an incidental, draw or holster a weapon or accessible item. |
| Improved Quick Draw | 1 | FC, p.31 | May use Quick Draw twice per round. |
| Sorry About the Mess | 1 | FC, p.31 | Decrease the critical rating of a weapon by 1 (to a minimum of 1) against targets that haven't acted yet. |
| Call 'em | 1 | FC, p.31 | Do not add setback dice to combat checks due to use of the aim maneuver. |
| Spitfire | 1 | FC, p.31 | After a successful combat check with two Ranged (Light) weapons, additional hits can be allocated to other targets in short range. |
| Dedication | 1 | FC, p.31 | +1 Agility |
| Guns Blazing | 1 | FC, p.31 | As an incidental, suffer 2 strain to avoid increasing the difficulty of Ranged (Light) checks to attack with two weapons. |
| Natural Marksman | 1 | FC, p.31 | Once per session may reroll any Ranged (Light) or Ranged (Heavy) |
| Deadly Accuracy | 1 | FC, p.31 | Chosen Skill: Ranged (Light). Add damage equal to ranks in chosen skill to one successful attack with chosen skill. |
| Rapid Reaction | 1 | FC, p.31 | Suffer a number equal to ranks to add that many successes to initiative checks. |
| Street Smarts | 1 | EotE, p.85 | Remove setback die per ranks from Streetwise and Knowledge (Underworld) checks. |
| Black Market Contacts | 2 | EotE, p.85 | When purchasing illegal goods, may reduce rarity by ranks, increasing cost by 50% for each decrease (100%). |