Ylaris by RipleyInSpace

Species
Mirialan
Career
Smuggler
Specializations
Gunslinger, Thief
System
Edge of the Empire

0
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
5
2
1
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Nova Viper
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun Setting
Damage
7
Critical
3
Fiver Pistol
Range
Short
Skill
Ranged: Light
Accurate 1, Limited Ammo 5
Damage
5
Critical
4
ELG-3A
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
4
FWG-5
Range
Short
Skill
Ranged: Light
Guided 3, Limited Ammo 3
Damage
6
Critical
3
Felebreck Droid Disabler
Range
Short
Skill
Ranged: Light
Concussive 1, Ion, Limited Ammo 3
Damage
12
Critical
3

0
525

Weapons & Armor

FWG-5 Flechette Pistol (EotE, FC)
Raider Arms Model-1 "Nova Viper" Pistol (EotE, FC)
Felebreck Droid Disabler (EotE, FC)
Fiver Pistol (EotE, DC)
ELG-3A Blaster Pistol (AoR, DA)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 FC, p.31 Gain +1 strain threshold.
Lethal Blows 2 FC, p.31 Add +10 per ranks to any critical hit.
Toughened 1 FC, p.31 Gain +2 wound threshold.
Quick Strike 2 FC, p.31 Add a boost die per ranks to combat checks against enemies that haven't acted yet.
Quick Draw 1 FC, p.31 Once per round, as an incidental, draw or holster a weapon or accessible item.
Improved Quick Draw 1 FC, p.31 May use Quick Draw twice per round.
Sorry About the Mess 1 FC, p.31 Decrease the critical rating of a weapon by 1 (to a minimum of 1) against targets that haven't acted yet.
Call 'em 1 FC, p.31 Do not add setback dice to combat checks due to use of the aim maneuver.
Spitfire 1 FC, p.31 After a successful combat check with two Ranged (Light) weapons, additional hits can be allocated to other targets in short range.
Dedication 1 FC, p.31 +1 Agility
Guns Blazing 1 FC, p.31 As an incidental, suffer 2 strain to avoid increasing the difficulty of Ranged (Light) checks to attack with two weapons.
Natural Marksman 1 FC, p.31 Once per session may reroll any Ranged (Light) or Ranged (Heavy)
Deadly Accuracy 1 FC, p.31 Chosen Skill: Ranged (Light). Add damage equal to ranks in chosen skill to one successful attack with chosen skill.
Rapid Reaction 1 FC, p.31 Suffer a number equal to ranks to add that many successes to initiative checks.
Street Smarts 1 EotE, p.85 Remove setback die per ranks from Streetwise and Knowledge (Underworld) checks.
Black Market Contacts 2 EotE, p.85 When purchasing illegal goods, may reduce rarity by ranks, increasing cost by 50% for each decrease (100%).

Background

Motivation

Obligations

Description

Other Notes

Return to Top