K4-BLM by kcboschert

Species
Droid
Career
Engineer
Specializations
Saboteur
System
Age of Rebellion

4
Threshold 14
Current 0
Threshold 13
Current 12
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
5
4
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 3
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 3
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Stun Damage, Limited Ammo 1
Damage
8
Critical
N/A
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
5
Critical
3
Proton Grenade
Range
Short
Skill
Mechanics
Damage
n((n+1)/2)
Critical
Heavy Blaster Pistol (Superior Customization, Laser Sight)
Range
Medium
Skill
Ranged: Light
Stun Setting, Superior, +1 Adv. on success
Damage
7
Critical
3

4
389
8812
8/9

Weapons & Armor

Proton Grenade (2)
Frag Grenade (2)
Stun Grenade (0)
Heavy Blaster Pistol (2 ENC)
Fusion Cutter (2 ENC)
Heavy Clothing (1 ENC)
Security Sweeper (1 ENC)

Personal Gear

Backpack (+4, unequipped)
Utility Belt (+2, unequipped)
Tool Kit (4 ENC)
Slicer Gear (2 ENC)
Sound Dampener (2 ENC)
Binders (1)
Cybernetic Cavity
Comlink
Escape Circuit
Scanner Goggles
False Voice Transmitter
Communications Media Manipulator
Concealed Recorder
Comm Jammer
BlackOps Data Breaker (1 Enc, +2 comp to slice)
Networking Slicing Uplink (-1 to identify me)

Assets & Resources

Boost to social checks on landing on Mustafar

Critical Injuries & Conditions

+2 hull trauma to Nuna Three
+1 system strain to Nuna Three

Talents

Name Rank Book & Page Description
Enduring (1) AoR 146 +1 Soak per rank
Resolve (1) AoR 155 When involuntarily suffering strain, suffer 1 less strain per rank (min 1)
Grit (2) AoR 144 +1 Strain threshold per rank
Powerful Blast (2) AoR 154 +1 to Blast damage from grenades, explosive weapons, and grenades per rank
Rapid Recovery (2) AoR 154 After an encounter, recover 1 additional strain per rank
Master Grenadier -1 advantage cost to trigger the Blast quality to a minimum of 1
Dedication (Agility) (2) AoR 141 +2 Agility
Convincing Demeanor (1) AoR 145 Ignore 1 setback per rank when rolling Deception or Skullduggery
Selective Detonation AoR 155 When using weapon with Blast quality, spend Adv to exclude 1 target, up to Ranks
Well Rounded AoR 159 Deception & Melee are Career Skills
Toughened (1) AoR 158 Gain +2 Wound threshold
Natural Charmer AoR 153 1/session, re-roll any 1 Charm or Deception check
Codebreaker AoR 144 Remove setback/rank from checks to break codes or decrypt communications. Decrease difficulty by 1.
Creative Killer AoR 145 Reduce the critical rating of improvised weapons by 2 (to a min of 1).
Durable AoR 146 May reduce any Critical Injury suffered by 10/rank (to a min of 1).
A Step Ahead C&M 30 1/session, suffer 2 strain to count Cunning at +1 for the remainder of the encounter.
Inside Person C&M 31 1/session, spend Destiny Point to establish been undercover in identified enemy base or large vehicle. Add 2 automatic advantages to every check he & allies make that are associated with that location.
Inside Knowledge C&M 30 1/session, make Hard Skullduggery inside enemy facility/vessel. On success, find a single personal scale item with a rarity no greater than Cunning + 2 previously stashed, or gain a narrative benefit.
Time To Go 1 AoR 158 Spend 1 Destiny Point to perform a Move to attempt to move into cover or out of the blast range of a weapon or explosion
Time To Go (Improved) 1 AoR 158 When activating Time To Go, 1 engaged ally can also perform the Move maneuver as an incidental

Background

K4-BLM is a surgical droid that served the Republic as a field medic for his squad in the Clone Wars. Backed into a corner by Separatist droids while on a mission, Mara Keldier (the team's slicer) hastily reprogrammed K4 to help defend the squad, leaving several personality quirks in the process. K4 spent his years after the Clone Wars laying low with Mara, working at a repair shop on Dantooine. Having built such a strong bond with Mara, K4 followed her when she joined the rebellion. While she is no longer sent out on missions, K4 feels he shouldn't waste Mara's gift of repurposing and now defends his new squad.

Aspect: The team comes first. Accomplishing the mission is great, but not if we lose someone in the process.

Aspect points: 1

Motivation

Duties

*2 points Conflicted with The Directorate* - K4 was of great use back when he worked for Director Lozt with Mara. Leaving in the middle of a big, challenging project and joining up with the Alliance Special Forces left Lozt confused as to why a droid would choose such a thing. Lozt could really use K4's help completing the project, and believes Mara may be the leverage he needs to get K4 to finish his work.

*1 point Negative relationship with Santhe Corporation* - One of K4's first operations with the Alliance Special Forces involved going undercover within the Santhe Corporation. The research division employs all sorts of droids, so K4 made the perfect operator for the job. After successfully evading the mandatory memory wipe, he recovered the prototype for a synthetic kyber crystal and destroyed as much of the research as he could, significantly delaying Santhe's project.

Description

Other Notes

Droid - Does not need to eat/sleep/breathe. Unaffected by vacuum, toxins, and poisons. Cybernetics cap of 6. Cannot use the Force or be affected by mind-affecting Force powers.

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