Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 12 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 0 |
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|
Charm (Pr) | X | 0 |
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|
Coercion (Will) | 0 |
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Computers (Int) | X | 3 |
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|
Cool (Pr) | X | 0 |
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|
Coordination (Ag) | X | 0 |
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|
Deception (Cun) | X | 3 |
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|
Discipline (Will) | X | 0 |
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|
Leadership (Pr) | 0 |
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Mechanics (Int) | X | 3 |
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|
Medicine (Int) | 0 |
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Negotiation (Pr) | 0 |
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Perception (Cun) | X | 2 |
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|
Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | X | 1 |
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|
Resilience (Br) | 0 |
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Skulduggery (Cun) | X | 3 |
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|
Stealth (Ag) | X | 2 |
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|
Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 2 |
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|
Brawl (Br) | 0 |
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Gunnery (Ag) | 0 |
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Lightsaber (Br) | 0 |
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Melee (Br) | X | 0 |
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|
Ranged: Light (Ag) | X | 3 |
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|
Ranged: Heavy (Ag) | 0 |
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Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | X | 0 |
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|
Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | 0 |
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Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | 0 |
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Knowledge: Xenology (Int) | 0 |
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Frag Grenade |
RangeShort |
SkillRanged: Light |
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Blast 6, Limited Ammo 1 |
Damage8 |
Critical4 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
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Blast 8, Disorient 3, Stun Damage, Limited Ammo 1 |
Damage8 |
CriticalN/A |
|
Fusion Cutter |
RangeEngaged |
SkillMelee |
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Breach 1, Burn 3, Sunder, Vicious 3 |
Damage5 |
Critical3 |
|
Proton Grenade |
RangeShort |
Skill |
|
Mechanics |
Damagen((n+1)/2) |
Critical |
|
Heavy Blaster Pistol (Superior Customization, Laser Sight) |
RangeMedium |
SkillRanged: Light |
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Stun Setting, Superior, +1 Adv. on success |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring (1) | AoR 146 | +1 Soak per rank | |
Resolve (1) | AoR 155 | When involuntarily suffering strain, suffer 1 less strain per rank (min 1) | |
Grit (2) | AoR 144 | +1 Strain threshold per rank | |
Powerful Blast (2) | AoR 154 | +1 to Blast damage from grenades, explosive weapons, and grenades per rank | |
Rapid Recovery (2) | AoR 154 | After an encounter, recover 1 additional strain per rank | |
Master Grenadier | -1 advantage cost to trigger the Blast quality to a minimum of 1 | ||
Dedication (Agility) (2) | AoR 141 | +2 Agility | |
Convincing Demeanor (1) | AoR 145 | Ignore 1 setback per rank when rolling Deception or Skullduggery | |
Selective Detonation | AoR 155 | When using weapon with Blast quality, spend Adv to exclude 1 target, up to Ranks | |
Well Rounded | AoR 159 | Deception & Melee are Career Skills | |
Toughened (1) | AoR 158 | Gain +2 Wound threshold | |
Natural Charmer | AoR 153 | 1/session, re-roll any 1 Charm or Deception check | |
Codebreaker | AoR 144 | Remove setback/rank from checks to break codes or decrypt communications. Decrease difficulty by 1. | |
Creative Killer | AoR 145 | Reduce the critical rating of improvised weapons by 2 (to a min of 1). | |
Durable | AoR 146 | May reduce any Critical Injury suffered by 10/rank (to a min of 1). | |
A Step Ahead | C&M 30 | 1/session, suffer 2 strain to count Cunning at +1 for the remainder of the encounter. | |
Inside Person | C&M 31 | 1/session, spend Destiny Point to establish been undercover in identified enemy base or large vehicle. Add 2 automatic advantages to every check he & allies make that are associated with that location. | |
Inside Knowledge | C&M 30 | 1/session, make Hard Skullduggery inside enemy facility/vessel. On success, find a single personal scale item with a rarity no greater than Cunning + 2 previously stashed, or gain a narrative benefit. | |
Time To Go | 1 | AoR 158 | Spend 1 Destiny Point to perform a Move to attempt to move into cover or out of the blast range of a weapon or explosion |
Time To Go (Improved) | 1 | AoR 158 | When activating Time To Go, 1 engaged ally can also perform the Move maneuver as an incidental |