Physical Training |
2 |
|
This character adds a boost Die per rank of Physical Training to his Athletics and Resilience checks. |
Grit |
4 |
|
+1 ST |
Toughened |
5 |
|
+1 WT |
Armor Master |
1 |
|
When wearing armor, increase soak by 1. |
Side Step |
2 |
|
Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round. |
Point Blank |
1 |
|
Add 1 damage per rank of Point Blank to one hit of successful Ranged (Light) and Ranged (Heavy) attacks made at Short or Engaged range. |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental. |
Hit and Run |
1 |
|
After the character completes an attack targeting an opponent they are engaged with, they may immediately move to Short range using a jetpack. |
Improved Side Step |
1 |
|
When the character performs a Side Step Maneuver, until the start of the next turn, they may spend 3 threat or a despair from an attacker's check to inflict one hit with a ranged weapon they are using. |
Conditioned |
1 |
|
Remove setback per rank of conditioned from all Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned. |
To The Death |
1 |
|
Once per session, suffer Strain up to Willpower, and add +10 per Strain to all critical injuries the character suffers or inflicts until the end of the encounter. |
Dedication (Agility) |
3 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Improved Armor Master |
1 |
|
While wearing Armor of Soak 2 or higher, increase defense by 1. |
Clanker Killer |
1 |
|
Before rolling an attack check against a droid, remove boosts up to character's ranks in clanker killer from the pool and add an equal number of success or advantage instead. |
Deadly Accuracy (Ranged Heavy) |
1 |
|
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
Natural Trooper |
1 |
|
Once per session, may reroll any one Gunnery or Ranged (Heavy) check. |
Enduring |
1 |
|
Gain +1 Soak |
Quick Draw |
1 |
|
Once per round, draw or holster an item as an incidental |
Rapid Reaction |
2 |
|
Suffer Strain up to ranks in Rapid Reaction to add an equal number of successes to intiative checks. |
Combat Veteran |
2 |
|
The character adds boost per rank of Combat Veteran to his Brawl and Discipline checks. |
Lethal Blows |
2 |
|
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
Multiple Opponents |
1 |
|
Add boost to all Lightsaber, Melee, and Brawl combat checks when engaged with multiple opponents. |
Sixth Sense |
1 |
|
Add +1 to Ranged Defense |
Spec Ability: Unmatched Teamwork |
1 |
|
Once per game session, as an incidental, the character may spend two destiny points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental once per round. |
Increase Effect |
3 |
|
The character's assistance may instead add advantage and success, or triumph. |