Force and Destiny
| Threshold | 11 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 4 | ||
| Negotiation (Pr) | X | 0 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 1 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 2 |
| Loronar Cryoban Rifle |
RangeMedium |
SkillRanged: Light |
|
| Ennare 1, Pierce 5, Stun Damage, PIerce 0 vs armor that removes setback due to cold. Melee attacks against a target struck by the Loronar Cryoban in the same round add 2 boost die |
Damage6 |
Critical- |
|
| Sith Shield |
RangeEngaged |
SkillMelee |
|
| Cortosis, Defensive 1, Deflection 2, Vicious 1 |
Damage+1 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| High Jump | Racial | Able to jump very high or far in normal gravity. Once per round as a maneuver, may suffer 3 Strain to move 2 range bands either vertically or horizontally. | |
| Surgeon (2) | (5xp HL)(20xp HL) | When making a Medicine check to help a character heal Wounds, the target heals 1 additional Wound per rank of Surgeon | |
| Physician (2) | (10xp HL)(10xp HL) | When making a Medicine check to help a character heal Wounds, the target heals 1 additional Strain per rank of Physician | |
| Healing Trance (2) | (5xp HL)(15xp HL) | Commit a Force Die. For every full encounter Force die remains committed, heal 1 Wound per rank of Healing Trance | |
| Grit | (15xp HL) | +1 Strain Threshold | |
| Dedication | (25xp HL) | Gain +1 to a single characteristic. (Intelligence) | |
| Knowledgeable Healing | (15xp HL) | When healing an ally, spend a Destiny Point to heal additional Wounds equal to ranks in Knowledge (Xenology) |
| Upgrade | Effect |
|---|---|