Edge of the Empire
| Threshold | 14 |
| Current | 14 |
| Threshold | 9 |
| Current | 9 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Bowcaster |
RangeMedium |
SkillRanged: Heavy |
|
| Cumbersome 3, Knockdown, Autofire 1 (mod), |
Damage10 |
Critical3 |
|
| Vibro-Axe |
RangeEngaged |
SkillMelee |
|
| Peirce 2, Sunder, Vicious 3 |
Damage3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Point Blank | 1 | 79 | Add 1 damage per rank of point blank to damage of successfully hit ranged (heavy or light) in close or engaged range. |
| Second wind | 1 | 79 | Once per encounter you may heal strain equal to ranks in second wind as an incidental. |
| Command | 1 | 79 | Add boost per rank of command when making leadership checks, affected target adds boost die for the next 24 hours. |
| Strong Arm | 1 | 79 | Treat thrown weapons as if they had 1 greater range. |
| Side step | 1 | 79 | Once per round may perform side step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number. Strain suffered cannot exceed ranks in side step. |
| Tinkerer | 1 | 90 | May add 1 additional hard point to a number of items equal to ranks in tinkerer. An item may only be modified once. |
| Solid Repairs | 1 | 90 | The character repairs +1 hull trauma per rank of solid repairs whenever a ship or vehicle is repaired by him. |
| Utility Belt | 1 | 90 | Spend 1 Destiny Point to perform a utility belt incidental; produce a previously undocumented item or weapon with restrictions from a tool belt or satchel. |
| Jury Rigged | 1 | 90 | Choose 1 weapon, armor, or other item and give it a permanent improvement. |