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Skilled Jockey |
1 |
Pilot |
The character removes setback dice per rank of Skilled Jockey from their Piloting (Planetary) and Piloting (Space) checks. |
|
Dead to Rights |
1 |
Pilot |
The character may spend one Destiny Point to add additional damage equal to half their Agility rating (rounded up) to one hit of a successful attack made by ship or vehicle-mounted weaponry. |
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Let's Ride |
1 |
Pilot |
Once per round on the character's turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
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Rapid Recovery |
1 |
Pilot |
When the character recovers strain after an encounter has concluded, they recover one additional strain per rank in Rapid Recovery. |
|
Natural Pilot |
1 |
Pilot |
Once per game session, the character may reroll any one Piloting (Space) or Gunnery check. |
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Grit |
1 |
Doctor |
Each rank of Grit increases a character's strain threshold by one. |
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Surgeon |
1 |
Doctor |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon. |
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Resolve |
1 |
Doctor |
When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
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Pressure Point |
1 |
Doctor |
When making a Brawl check against a living opponent, the character may choose to forgo dealing damage as wounds, instead dealing the equivalent damage as strain, plus additional strain equal to their ranks in Medicine. These checks cannot be made with any weapons, but this strain damage is not reduced by soak. |
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Galaxy Mapper |
1 |
Pilot |
The character removes a setback die per rank of Galaxy Mapper from their Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper). |