Juuron Corvo (High Republic) by CorvusComplex

Species
Pantoran
Career
Warrior
Specializations
Shii-Cho Knight
System
Force and Destiny

2
Threshold 12
Current 12
Threshold 12
Current 12
Ranged 1
Melee 3

Characteristics

2
6
2
2
1
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Ag) X 4 +2 Boost dice, -1 Setback die, +1 Success result, +2 Advantage results
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Juuron's Lightsaber (Krayt Dragon Pearl)
Range
Engaged
Skill
Lightsaber
Accurate 1, breach 1, defensive 2, superior, sunder, vicious 4
Damage
12
Critical
1

0
1115
750
4 / 7

Weapons & Armor

Heavy robes - 1

Juuron's Lightsaber - 3
Custom Lightsaber Hilt
- Two-Handed, Crossguard, Fine-Tuned Emitter, Personalized Design
- Integral Attachment (Superior Hilt Personalization)
- Krayt Dragon Pearl - Damage Mod, 3 Item Quality (Vicious +1) Mods
- Dual-Phase Modification
- Custom Grip - Item Quality (Accurate +1) Mod
(Add 2 Advantage results to all combat checks made with this weapon. You remove 1 Setback die and add 1 Success result to all combat checks with this weapon, while other being's using your saber instead add 2 Setback dice and 1 Failure result to combat checks with it. You may change the blade's length once per encounter as an incidental. Your next attack after doing so ignores the target's melee defense.)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4
Dodge 2
Parry 3
Reflect 2
Feint 1
Second Wind 1
Conditioned 2
Sarlacc Sweep 1
Durable 1
Dedication 4
Center of Being 1
Natural Blademaster 1
Resist Disarm 1
Makashi Technique 1
Ataru Technique 1
Parry (Improved) 1
Sum Djem 1
Intense Presence 1
Duelist's Training 1
Defensive Training 1
Makashi Flourish 1
Makashi Finish 1
Quick Strike 1
Saber Throw 1
Saber Swarm 1
Hawk-Bat Swoop 1
Rapid Reaction 2
Skilled Jockey 1
Confidence 1
Touch of Fate 1
Tricky Target 1
Intuitive Strike 1

Force Powers

Force Rating
1
Power
Enhance
Description
When you make an Athletics check, you may make an Enhance power check as part of the pool.

You may spend 1 Force to gain a Success or Advantage result (your choice) on the check.
Upgrade Effect
Control You can use Enhance with the Brawl skill as you would with Athletics.
Control Ongoing effect: Commit 1 Force die. While committed, you increase your Brawn characteristic by 1, to a maximum of 6.
Control When performing a Force Leap, you may jump vertically as well as horizontally.
Control You can perform a Force Leap as a maneuver instead of an action.
Control You can take the Force Leap action: Make an Enhance power check. You may spend 1 Force to jump horizontally to a location within short range.
Control You can use Enhance with the Resilience skill as you would with Athletics.
Range You may spend 1 Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Move
Description
You can move small objects via the power of the Force.

You may spend 1 Force to move one object of silhouette 0 that is within short range. up to your maximum range. The default maximum range is short range.
Upgrade Effect
Control You may hurl objects at a target by making a ranged combat check combined with a Move power check.
Strength Spend 1 Force to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range Spend 1 Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Control You can pull objects out of secure mountings or out of an opponent's grasp.
Control You can perform fine manipulation of objects, as if you were using your real hands.

Background

Motivation

Morality

Description

Other Notes

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