Accurate 1, breach 1, defensive 2, superior, sunder, vicious 4
Damage
12
Critical
1
0
1115
750
4 / 7
Weapons & Armor
Heavy robes - 1
Juuron's Lightsaber - 3
Custom Lightsaber Hilt
- Two-Handed, Crossguard, Fine-Tuned Emitter, Personalized Design
- Integral Attachment (Superior Hilt Personalization)
- Krayt Dragon Pearl - Damage Mod, 3 Item Quality (Vicious +1) Mods
- Dual-Phase Modification
- Custom Grip - Item Quality (Accurate +1) Mod
(Add 2 Advantage results to all combat checks made with this weapon. You remove 1 Setback die and add 1 Success result to all combat checks with this weapon, while other being's using your saber instead add 2 Setback dice and 1 Failure result to combat checks with it. You may change the blade's length once per encounter as an incidental. Your next attack after doing so ignores the target's melee defense.)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
4
Dodge
2
Parry
3
Reflect
2
Feint
1
Second Wind
1
Conditioned
2
Sarlacc Sweep
1
Durable
1
Dedication
4
Center of Being
1
Natural Blademaster
1
Resist Disarm
1
Makashi Technique
1
Ataru Technique
1
Parry (Improved)
1
Sum Djem
1
Intense Presence
1
Duelist's Training
1
Defensive Training
1
Makashi Flourish
1
Makashi Finish
1
Quick Strike
1
Saber Throw
1
Saber Swarm
1
Hawk-Bat Swoop
1
Rapid Reaction
2
Skilled Jockey
1
Confidence
1
Touch of Fate
1
Tricky Target
1
Intuitive Strike
1
Force Powers
Force Rating
1
Power
Enhance
Description
When you make an Athletics check, you may make an Enhance power check as part of the pool.
You may spend 1 Force to gain a Success or Advantage result (your choice) on the check.
Upgrade
Effect
Control
You can use Enhance with the Brawl skill as you would with Athletics.
Control
Ongoing effect: Commit 1 Force die. While committed, you increase your Brawn characteristic by 1, to a maximum of 6.
Control
When performing a Force Leap, you may jump vertically as well as horizontally.
Control
You can perform a Force Leap as a maneuver instead of an action.
Control
You can take the Force Leap action: Make an Enhance power check. You may spend 1 Force to jump horizontally to a location within short range.
Control
You can use Enhance with the Resilience skill as you would with Athletics.
Range
You may spend 1 Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Move
Description
You can move small objects via the power of the Force.
You may spend 1 Force to move one object of silhouette 0 that is within short range. up to your maximum range. The default maximum range is short range.
Upgrade
Effect
Control
You may hurl objects at a target by making a ranged combat check combined with a Move power check.
Strength
Spend 1 Force to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range
Spend 1 Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
You can pull objects out of secure mountings or out of an opponent's grasp.
Control
You can perform fine manipulation of objects, as if you were using your real hands.