Pargak Batreesh by neadlak

Species
Human (male)
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

2
3
2
3
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 1 -KK
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1 -KK
Stealth (Ag) 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
7
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
150
100
6/7

Weapons & Armor

Heavy Blaster Pistol - 0/3 HP - 2 encum

Vibroknife - 0/2 HP

Padded Armor - No mods possible -

Personal Gear

Stimpack x2
Extra Reload
Emergency Medpac
Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contacts 1 When looking to purchase illegal, exotic, or black market goods, the character may decrease an item's rarity by one level per rank in Black Market Contacts. For each level an item's rarity is decreased, its cost increases by 50% of its base cost.
Convincing Demeanor 2 The character removes a setback die per rank of Convincing Demeanor from [their] Deception and Skulduggery checks.
Quick Draw 1 Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Rapid Reaction 1 The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
Quick Strike 1 The character adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.

Background

Motivation

Obligations

Description

Other Notes

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