Lets Ride |
1 |
|
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Skilled Jockey |
4 |
|
Remove per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts |
Full Throttle |
1 |
|
Take a Full Throttle action; make a Hard ( ) Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning. |
Improved Full Throttle |
1 |
|
Suffer 1 strain to attempt Full throttle as a maneuver and decrease its difficulty to Average ( ). |
Grit |
2 |
|
Gain +1 strain threshold. |
Master Pilot |
1 |
|
Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
This One is Mine |
1 |
|
Once per game session, when piloting a starship or vehicle, the character may spend 2 Destiny Points to challenge another starship or vehicle in the battle with equal silhouette. For 2 rounds, the two ships are locked in a duel. For the duration of the duel, the two dueling ships can only make attacks targeting each other and no other starships or characters can target the dueling ships with attacks. |
Dedication |
4 |
|
Gain +1 to 1 characteristic this cannot exceed 6 |
Toughened |
10 |
|
+2 wounds |
Defensive driver |
2 |
|
Increase defense of vehicles being piloted |
Confidence |
1 |
|
Reduce difficulty of fear checks by 1 per rank |
Intuitive Invasion |
2 |
|
Perform the Intuitive Evasion maneuver; suffer 1 strain and commit up to rank sof Intuitive Evasion. Upgrade difficulty of combat checks targeting starship or vehicle by equal amount. Suffer 1 strain every round remains committed. |
Rapid Reaction |
2 |
|
Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Tricky Target |
1 |
|
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Intuitive Strike |
1 |
|
When making a combat check with a planetary scale weapon, add no greater than Force rating to the check. Spend to add or . |
Jump Up |
1 |
|
Once per round, may stand from seated or prone as an incidental |
Ataru Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Parry |
6 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Quickdraw |
1 |
|
|
Saber Swarm |
1 |
|
Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during turn. |
Grit |
6 |
|
+1 strain |
Reflect |
2 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Lethal Blows |
1 |
|
+10 to crit rolls |
Quick strike |
2 |
|
2 boost if they haven't acted |
Multiple Opponents |
1 |
|
1 boost when engaged with multiple opponents |
Inner Peace |
2 |
|
Convert dark side points equal to ranks to lightside points and conflict of the session |
Balance |
1 |
|
May roll force dice to recover strain |
Gearhead |
1 |
|
remove 1 setback from |
ARMOR MASTER |
1 |
|
When wearing armor increase soak by 1 |
Mental Tools |
1 |
|
Always count as having the right tools for the job when performing Mechanics check |
Supreme Armor master |
1 |
|
3 strain to recude a crit roll by 10x soak |
Durable |
3 |
|
Reduce crit roll by 30 |
Unstoppable |
1 |
|
ignore crit rolls of 1 and dont take injuries |