Okonos Birk by cmndrhurricane

Species
human
Career
Hired Gun
Specializations
demolitionist
System
Edge of the Empire

5
Threshold 19
Current 9
Threshold 19
Current 7
Ranged 0
Melee 0

Characteristics

3
4
5
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) 0 2
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 0
Stealth (Ag) 3 2
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

1 Frag grenades
Range
Short
Skill
Ranged: Light
blast 6
Damage
8+3
Critical
4
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
3 disadvantages runs out of ammo. stun setting
Damage
7
Critical
3
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
3 disadvantages runs out of ammo. stun setting
Damage
5
Critical
4
detonite x3
Range
Short
Skill
Damage
15
Critical

0
1000
2500
12/15

Weapons & Armor

Trooper uniform and helmet (+1 Soak)

Heavy Blaster Pistol (1/3HP)
"Bantha's Eye" Laser Sight - auto adv

Heavy Blaster Pistol (1/3HP)
Integrated Illuminator

3 detonite

Personal Gear

total 12 encumbrance
body 6/8
pistol - 2
pistol - 1
extra reload
grenade - 1
breathmask -1

backpack 4/4 encummbrance
detonite - 2
detonite - 2

Load-Bearing Gear 2/3 enc
detonite - 2

Assets & Resources

Concealed Climbing Cord
breathmask
comlink

Critical Injuries & Conditions

94: 3p: At the Brink: The target suffers 1 strain each time he performs an action.

Talents

Name Rank Book & Page Description
powerful blast 3 +1 damage on explosives per rank
grit 7 +1 strain per rank
time to go 1 destiny point for move incidental to get out of blast range
toughened 3 +2 wounds per rank
enduring 1 +1 soak per rank
master grenadier 1 decrease advcost for Blast by 1 per rank, minimum of 1
sready nerves 1 remove setback per rank on cool and skullduggery
dedication 3 +1 characteristic (intellect, agility, will)
improvised detonaion 1 once per session, do diff 3 mechanics check to MacGuyver a bomb, damage is succes + mech ranks
improved improvised detonation 1 in now diff 2. damage is success + mech ranks x2
lethal blows 2 +10 to crit
quick strike 4 add bonus against targets that have not acted this encounter
dodge 1 incidental, suffer strain equal to ranks, upgrade enemy combat check
sorry about the mess 1 decrease critrating by 1 per rank, on targets that has not acted yet
rapid reaction 1 suffer strain to gain success to initiative
call'em 1 remove the setbacks gained by the called shot aim maneuver
confidence 1 decrease diff on discipline fear checks
quick draw 1 once per round, draw or holster a weapon or item as an incidental
stalker 2 ad bonus die to stealth and coordination
spitfire 1 after a succesful combined check with two ranged light, additional hits can be be put on ither targets
let's ride 1 mount beast, vehicle, weaponstation as incidental
familiar suns 1 once per session, diff 3 outer rim or core worlds, to know plaet type, enviroment or other useful information
utility belt 1 spend destiny to gain a useful item
disorient 2 spend 2 adv to disorient, rounds = ranks
shortcut 1 during chase gain bonus to ranks to catch or escape
rapid recovery 1 when recovering strain after encounter, gain extra strain to ranks
natural marksman 1 once per session, reroll a ranged light or heavy
selective detonation 1 when using a blast weapon, spend adv to exclude target from explosion

Background

Motivation

Obligations

Description

Other Notes

Return to Top