|
powerful blast |
3 |
|
+1 damage on explosives per rank |
|
grit |
7 |
|
+1 strain per rank |
|
time to go |
1 |
|
destiny point for move incidental to get out of blast range |
|
toughened |
3 |
|
+2 wounds per rank |
|
enduring |
1 |
|
+1 soak per rank |
|
master grenadier |
1 |
|
decrease advcost for Blast by 1 per rank, minimum of 1 |
|
sready nerves |
1 |
|
remove setback per rank on cool and skullduggery |
|
dedication |
3 |
|
+1 characteristic (intellect, agility, will) |
|
improvised detonaion |
1 |
|
once per session, do diff 3 mechanics check to MacGuyver a bomb, damage is succes + mech ranks |
|
improved improvised detonation |
1 |
|
in now diff 2. damage is success + mech ranks x2 |
|
lethal blows |
2 |
|
+10 to crit |
|
quick strike |
4 |
|
add bonus against targets that have not acted this encounter |
|
dodge |
1 |
|
incidental, suffer strain equal to ranks, upgrade enemy combat check |
|
sorry about the mess |
1 |
|
decrease critrating by 1 per rank, on targets that has not acted yet |
|
rapid reaction |
1 |
|
suffer strain to gain success to initiative |
|
call'em |
1 |
|
remove the setbacks gained by the called shot aim maneuver |
|
confidence |
1 |
|
decrease diff on discipline fear checks |
|
quick draw |
1 |
|
once per round, draw or holster a weapon or item as an incidental |
|
stalker |
2 |
|
ad bonus die to stealth and coordination |
|
spitfire |
1 |
|
after a succesful combined check with two ranged light, additional hits can be be put on ither targets |
|
let's ride |
1 |
|
mount beast, vehicle, weaponstation as incidental |
|
familiar suns |
1 |
|
once per session, diff 3 outer rim or core worlds, to know plaet type, enviroment or other useful information |
|
utility belt |
1 |
|
spend destiny to gain a useful item |
|
disorient |
2 |
|
spend 2 adv to disorient, rounds = ranks |
|
shortcut |
1 |
|
during chase gain bonus to ranks to catch or escape |
|
rapid recovery |
1 |
|
when recovering strain after encounter, gain extra strain to ranks |
|
natural marksman |
1 |
|
once per session, reroll a ranged light or heavy |
|
selective detonation |
1 |
|
when using a blast weapon, spend adv to exclude target from explosion |