Phsyical traininig |
|
Racial |
add (B) to all Athletics and Resilience checks |
BURLY |
|
Heavy |
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
BARRAGE |
|
Heavy |
Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range |
BRACE |
|
Heavy |
Perform the Brace maneuver to remove set back per rank of Brace from your next action. This may only remove added set back by environmental circumstances. |
BURLY 2 |
|
Heavy |
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
BARRAGE 2 |
|
Heavy |
Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range |
BRACE 2 |
|
Heavy |
Perform the Brace maneuver to remove set back per rank of Brace from your next action. This may only remove added set back by environmental circumstances. |
BURLY 3 |
|
Heavy |
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
GRIT |
|
ARC Trooper |
Gain +1 Strain Threshold. |
QUICK STRIKE |
|
ARC Trooper |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
CLANKER KILLER |
|
ARC Trooper |
Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results. |
SWIFT |
|
ARC Trooper |
Do not suffer usual penalties for moving through difficult terrain |
GRIT 2 |
|
ARC Trooper |
Gain +1 Strain Threshold. |
QUICK STRIKE 2 |
|
ARC Trooper |
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
CLANKER KILLER 2 |
|
Clone Trooper |
Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results. |
DEADLY ACCURACY |
|
Clone Trooper |
When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
CLANKER KILLER 3 |
|
Clone Trooper |
Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results. |
SUPPRESSING FIRE |
|
Clone Trooper |
Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. |
NATURAL TROOPER |
|
Clone Trooper |
Once per session, may re-roll any one Gunnery or Ranged (Heavy) check. |
GRIT 3 |
|
Clone Trooper |
Gain +1 Strain Threshold. |
TOUGHENED |
|
Clone Trooper |
Gain +2 Wound Threshold. |
PHYSICAL TRAINING 2 |
|
Clone Trooper |
Add boosts per rank of Physical Training to all Athletics and Resilience checks. |
DEDICATION |
|
Clone Trooper |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
BARRAGE 3 |
|
Heavy |
Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range |
GRIT 4 |
|
Heavy |
Gain +1 Strain Threshold. |
DEDICATION |
|
Heavy |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
ARMOR MASTER |
|
Heavy |
When wearing armor, increase total Soak value by 1. |
RAIN OF DEATH |
|
Heavy |
Perform the Rain Of Death maneuver to ignore the increased difficulty due to autofire attacks made this turn. |
TOUGHENED 2 |
|
Heavy |
Gain +2 Wound Threshold. |
ARMOR MASTER |
|
Clone Trooper |
When wearing armor, increase total Soak value by 1. |
Enduring |
|
Clone Trooper |
increase total Soak value by 1. |