ARC-5920 "Salvo" by WARLORDX592

Species
Clone
Career
Clone soldier
Specializations
ARC Trooper / Clone Trooper / Heavy
System
Age of Rebellion

9
Threshold 18
Current 0
Threshold 15
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
6
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Z-6 rotary cannon "Commanders Intent"
Range
Long
Skill
Ranged: Heavy
Autofire, Prepare 1, Blast 9, Accurate 2, Pierce 3, 2 success, 1 threat, 1 Boost
Damage
14
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
6
Critical
2
DC 17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1. Stun setting. 2 success, 1 threat, Paired Weapons
Damage
7
Critical
3
DC 17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1. Stun setting, 2 success, 1 threat , Paired Weapons
Damage
7
Critical
3

105
595
20645
24/26

Weapons & Armor

ARC Trooper (Phase 1) Armor
Def 1 Soak 2
-0/4 Hard Points
-Increse encumb by 3
-Integrated encrypted com link
-Remove a setback form all perception checks
-Vacuum Sealed
-Passive Foliage
-Integrated Holsters

-Survival pack-
-Clone Polarized Electrobinoculars-
-(bb to perception, remove ss from low light/distance)

-water filtration system, 3x emergency rations, microfiber rope line, distress beacon

•Squad Tac system-
Adds Boost to all perception and Vigilance when in med range of allies with the same equipment

Z6 Rotary blaster Cannon "Commanders Intent" HP "0/5"
encumb 6

-Set Trigger Adds automatic st to the first combat check made with this weapon each encounter
Modification Options-1 adds additional automatic s to first combat check made with this weapon each encounter Mod.



-GyrroSpanner - modded - Cumbersome -4
-Amplified chamber - modded - Blast 9, DMG +1, +1 k to maintain or fix weapon

-Custom Grip - modified - Remove one k, Accurate 1
-Enhanced Xciter - modded - Crit -1, Pierce 3

-Superior quality - dmg +1 add x1 B to checks made with weapon
Commands Intent (Z6) Range Long Skill Ranged: Heavy
Autofire, Prepare 1, Blast 9, Accurate 2, Pierce 3, 2 success, 1 threat Damage 14 Critical 3

-Vibrosword: (Melee - Damage 6 (Total); Critical 2; Range [Engaged]; Pierce 2, Vicious 1) encumb 3

-2 xDC 17 Hand Blaster
-0/3 HP
-Increse encumb by 4
-Paired Weapons Must be applied to two weapons at the same time. Reduces the a required to hit with the secondary weapon when two weapon fighting with this pair of weapons by 1
-Set Trigger Adds automatic st to the first combat check made with this weapon each encounter
Modification Options-1 adds additional automatic s to first combat check made with this weapon each encounter Mod.

-Blaster Suppressor Adds ⬛⬛ to any perception or vigilance checks made to locate a concealed shooter firing a silenced blaster




Personal Gear

-Magnaguard cloak
-Mandalorian cloak
-Mandalorian Helmet
-Vibrosword
-Z-6 rotary cannon "Commanders Intent"

-Military belt pouch-
Holds 2 encumb 0 items, can be drawn as an incidental
12 Stim

ARC Trooper (Phase 1) Armor
-4 Hard Points
-1 Vacuum Sealed Allows user to ignore the effects of Vacuum or poisonous atmospheric environments for up to 10 minutes

-1 Superior Armour Customization Gives armour the Superior quality (Soak +1, Encumbrance -1). (Can only be applied once)

-2 Integrated Holsters Increases encumbrance by 4. The character may holster up to 2 weapons of Encumbrance 3 or lower in the armour. While holstered, these weapons do not count towards the character's encumbrance value.

- MK.III Modular Backpack Increse encumb by 2
-x6 MK.III Modular Backpack Extra Pouch
default Increse encumb by 8
-Load-Bearing Gear Increse encumb by 3

-Anti-Grav Chute Character takes no damage or strain from falls.

-Fusion Cutter Can be used as a close-quarters weapon with a range of engaged, dealing 5 Damage, Critical rating of 3, Breach 1, Burn 3, Sunder and Vicious 3 weapon quality's


-Datapad Used to store data, manifests, reports and could download data from larger computer networks.



Assets & Resources

-Clone Casualties Medal
-Weapons Expert
-Republic seal of service
-Free Boost to all knowledge checks
-Clone Achievement Medal
-Intelligence Medal

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Phsyical traininig Racial add (B) to all Athletics and Resilience checks
BURLY Heavy Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
BARRAGE Heavy Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range
BRACE Heavy Perform the Brace maneuver to remove set back per rank of Brace from your next action. This may only remove added set back by environmental circumstances.
BURLY 2 Heavy Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
BARRAGE 2 Heavy Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range
BRACE 2 Heavy Perform the Brace maneuver to remove set back per rank of Brace from your next action. This may only remove added set back by environmental circumstances.
BURLY 3 Heavy Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
GRIT ARC Trooper Gain +1 Strain Threshold.
QUICK STRIKE ARC Trooper Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
CLANKER KILLER ARC Trooper Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results.
SWIFT ARC Trooper Do not suffer usual penalties for moving through difficult terrain
GRIT 2 ARC Trooper Gain +1 Strain Threshold.
QUICK STRIKE 2 ARC Trooper Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
CLANKER KILLER 2 Clone Trooper Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results.
DEADLY ACCURACY Clone Trooper When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
CLANKER KILLER 3 Clone Trooper Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results.
SUPPRESSING FIRE Clone Trooper Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target.
NATURAL TROOPER Clone Trooper Once per session, may re-roll any one Gunnery or Ranged (Heavy) check.
GRIT 3 Clone Trooper Gain +1 Strain Threshold.
TOUGHENED Clone Trooper Gain +2 Wound Threshold.
PHYSICAL TRAINING 2 Clone Trooper Add boosts per rank of Physical Training to all Athletics and Resilience checks.
DEDICATION Clone Trooper Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
BARRAGE 3 Heavy Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range
GRIT 4 Heavy Gain +1 Strain Threshold.
DEDICATION Heavy Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
ARMOR MASTER Heavy When wearing armor, increase total Soak value by 1.
RAIN OF DEATH Heavy Perform the Rain Of Death maneuver to ignore the increased difficulty due to autofire attacks made this turn.
TOUGHENED 2 Heavy Gain +2 Wound Threshold.
ARMOR MASTER Clone Trooper When wearing armor, increase total Soak value by 1.
Enduring Clone Trooper increase total Soak value by 1.

Background

Born on Kamino like ever other clone in the Republic, CX-C 5920 was selected to be a clone Engineer who would primarily work on star fighters and LA/ATs. Finishing training right after battle of Geonosis and shipped out to be a part of the 7th systems army. He then transferred to the ARC detachment as a heavy support gunner.

Motivation

Fighting for the Republic is all the motivation that he needs.
The mission always comes first.
Good soldiers follow orders.

Duties

Duty 210
Combat Victory - The Player Character is driven to show that the Republic can hold its own against Droid forces in any troop vs. troop engagement. He wants to engage the enemies of the Republic, whenever possible--and provide more victories for the Republic to help end the clone war. This means the mission always comes first.

Description

The mission always comes first. If sacrifices must be made for the completion of the mission then so be it.

Hates CIS combatants

Other Notes

108 Hours RNR
PHYSICAL TRAINING 2 add (B) to all Athletics and Resilience checks

SUPPRESSING FIRE Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target.

CLANKER KILLER 3 Before rolling a combat check that targets a droid, remove boosts up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results.

DEADLY ACCURACY When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.

QUICK STRIKE 2 Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

SWIFT Do not suffer usual penalties for moving through difficult terrain

BURLY 3 Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.

BRACE 2 Perform the Brace maneuver to remove set back per rank of Brace from your next action. This may only remove added set back by environmental circumstances.

BARRAGE 3 Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme Range

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