CT-8517 "Patches" by Twinkee

Species
Clone
Career
Soldier
Specializations
Medic
System
Age of Rebellion

5
Threshold 14
Current 3
Threshold 15
Current 2
Ranged 0
Melee 0

Characteristics

3
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 🟦
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 🟦
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) X 1

Attacks

DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting. May spend 3 threats or 1 despair to make this weapon run out of ammo
Damage
7
Critical
3
aKraB Clip-point Vibrodagger
Range
Engaged
Skill
Melee
Pierce 3, Vicious 1
Damage
4
Critical
2
Plasma Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Limited Ammo 1
Damage
12
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6
Damage
8
Critical
4

5
155
1110
9/9

Weapons & Armor

2 DC-17 Hand Blasters (Paired, -1 Advantage to hit with second weapon; Built in Blaster Sight, Remove ⬛ from Aim Maneuver; Clone Firing Key, will fire for a clone)

aKraB Clip-point Vibrodagger

Plasma Grenade (Grenade Cling, Grenade attaches to target and requires an Average (◆◆) Athletics check to remove. Target cannot avoid the blast regardless of delay or throw weapon back at the attacker

Laminate Armor

Frag grenade

Personal Gear

Medical Backpack: Counts as medical tools and grants 🟦 to medical checks. Reduce difficulty of medicine checks to heal a critical injury by 1.

x2 Nullicaine: Character may apply Nullicaine to themselves or an engaged character by making an Easy (◆) Medicine check and choosing 1 Easy (◆), Average (◆◆) or Hard (◆◆◆) Critical injury the target is currently suffering, if successful target suffers 3 strain and ignores the chosen critical injury until the end of the encounter

x10 Stimpack

x5 Stimstick: A character who chews a stimstick removes ⬛ from their discipline, Perception, Resilience or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until the end of the encounter, at the end of the encounter the character suffers 1 strain.

Toxin Detector: Detects toxins and poisons in food, drink and even in the environment, Simple red/green indicators or subtle vibration to alert user to presence of dangerous substances, often built into bracelets or other jewellery for maximum subtlety.

Extra Reload

Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 Age of Rebellion - Core Rulebook P:154 The character adds 🟦 per rank of Physical Training to his Athletics and Resilience checks.
Surgeon 2 +2 Wounds per heal check.
Bacta Specialist 1 Patients under the character's supervision regain one additional wound per rank of Bacta Specialist each time they recover a wound while recovering in a Bacta tank. or under similar supervised medical conditions or long-term care.
Stimpack Specialization 2 Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Grit 2 +2 strain
Natural Doctor 1 Once per game session, the character may reroll any one Medicine check.
Dedication 1 +1 Int

Background

Motivation

Duties

-10 Duty

Description

Other Notes

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