|
Physical Training |
2 |
HOTR (Clone - Race) and Clone Trooper |
Add (BOOST) per rank of Physical Training to Athletics and Resilience Checks |
|
Stimpack Specialization |
3 |
AOR (Medic) |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
|
Grit |
2 |
AOR (Medic) |
Gain 1 strain threshhold per rank of grit |
|
Surgeon |
2 |
AOR (Medic) |
When making a medicine check to help a character heal wounds, the target heals 1 additonal wound per rank in surgeon |
|
Bacta Specialist |
1 |
AOR (Medic) |
Patients heal 1 additioanal wound per rank of bacta specialist when they heal wounds via bacta tanks or long term care |
|
Stim Application |
1 |
AOR (Medic) |
Take a average difficutly medicine check, if success 1 engaged ally increases 1 chracterititic by 1 for the remaint of the enocunter and takes 4 strain |
|
Improved Stim Application |
1 |
AOR (Medic) |
May increase difficulty of Stim Application action to hard and if success the ally instead takes only 1 strain |
|
Supreme Stim Application |
1 |
AOR (Medic) |
When performing stim application action if success may increase an anditional characteristic by 1 by spending 1 triumph |
|
Natural Doctor |
1 |
AOR (Medic) |
Once per session may reroll any 1 medicine check |
|
Dedication |
1 |
AOR (Medic) |
Increase any one characteristic by 1 (Agility) |
|
Forager |
1 |
AOR (Medic) |
Removed two setback to skill checks to find food water and shelter. Survival check to forage take half the time |
|
Toughened |
1 |
AOR (Medic) |
+2 wound treshhhold per rank in toughened |
|
Well Rounded |
1 |
AOR (Medic) |
Choose any two skills, they become career skills (Stealth, Computers) |
|
Dodge |
1 |
AOR (Medic) |
When targeted in combat may increase difficulty by ranks in dodge and take strain equal to ranks in dodge (incidental) |
|
Toughened |
3 |
Clone Trooper |
+2 wound treshhhold per rank in toughened |
|
Grit |
1 |
Clone Trooper |
+1 strain threshhold per rank in Grit |
|
Clanker Killer |
1 |
Clone Trooper |
Before making a combat check against a droid may take a way a number of boost dice from the pool equal to ranks in clanker killer and add an equal number of suscceses or advantage to the result |
|
Deadly Accuracy |
1 |
Clone Trooper |
When aquired choose a combat skill (Ranged: Heavy). Add damage equal to that skill to one hit of a successful attack made using that skill |
|
Armor Master |
1 |
Clone Trooper |
+1 soak when wearing armor |
|
Improved Armor Master |
1 |
Clone Trooper |
+1 defence when wearing armor with at least 2 soak |
|
Brace |
1 |
Clone Trooper |
Take brace manouver to removed one setback per rank of brace from next action. May only remove setback from environmental conditions |
|
Its Not That Bad |
1 |
AOR (Medic) |
Once per session if an ally is to recieve a critical injury, you may take a hard medicine check. If you succeed the critical injury does not occur |
|
Anatomy Lessons |
1 |
AOR (Medic) |
After making a succesful attack, you may spend 1 destiny point to add damage equal to intellect to 1 hit |
|
Natural Trooper |
1 |
Clone (Trooper) |
Once per session, may reroll any one gunnary or ranged (heavy) check |
|
Dedication |
1 |
Clone (Trooper) |
+1 Intelligance |