RC-2442 "Stim" by Wizbiz

Species
Clone
Career
Soldier
Specializations
Medic, Clone Trooper
System
Age of Rebellion

5
Threshold 21
Current 0
Threshold 16
Current 0
Ranged 2
Melee 2

Characteristics

2
4
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 +2 Boost di
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5 +1 Boost di
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1 +2 Boost Di
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

DC-17m Modular Blaster
Range
Medium
Skill
Ranged: Heavy
Auto-Fire, Pierce 1, May run out of ammo with 2 threat or 1 dispair
Damage
9
Critical
3
DC-15 Sidearm
Range
Short
Skill
Ranged: Light
Accurate 1, Stun Setting, Magnetic Weapon Tether
Damage
7
Critical
4
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limmited Ammo 1
Damage
8
Critical
4
Retractable Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1
Critical
3

80
870
0
11/11

Weapons & Armor

-----------------------------------------------------
DC-17m Modular Blaster
En: 3
-----------------------------------------------------
DC-15 Side Arm
En: 1
Mods: Magnetic Weapon Tether
-----------------------------------------------------
Mk I Katarn-class Commando Armour
D: 1 S: 2 En: 4 HP: 3

Mods:
- Retractable Wrist Blades
-Physiological Enhancement
System:
|Reduce involuntary strain
suffered by 1 (to minimum of
1). Add 1 boost dice to Athletics,
Coordination, & Resilience
checks. |
-----------------------------------------------------



Personal Gear

-----------------------------------------------------
Mk. III Modular Backpack with Extra Pockets II (+4 enc total)
-----------------------------------------------------
Medicine

Stimpack (heal) - 14
Stimstick (awake) - 5
Nullicaine (critical injury) - 22
Serum - 3
Chiewab IRAPS Cerebral Stabilizer x 1
-----------------------------------------------------
Medpac - 1 (Enc: 2)
May perform medicine checks w/o
penalty.
+1 Boost di for medicine checks
-----------------------------------------------------
Bloods Scanner - 1 (Enc: 1)

|May make an easy medicine check
to identify foreign elements in a
character's system. Success grants
2 advantages to the result of the
next medicine check to treat the
patient.|
-----------------------------------------------------
Utility
2x Weapon Reloads
-----------------------------------------------------

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 HOTR (Clone - Race) and Clone Trooper Add (BOOST) per rank of Physical Training to Athletics and Resilience Checks
Stimpack Specialization 3 AOR (Medic) Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Grit 2 AOR (Medic) Gain 1 strain threshhold per rank of grit
Surgeon 2 AOR (Medic) When making a medicine check to help a character heal wounds, the target heals 1 additonal wound per rank in surgeon
Bacta Specialist 1 AOR (Medic) Patients heal 1 additioanal wound per rank of bacta specialist when they heal wounds via bacta tanks or long term care
Stim Application 1 AOR (Medic) Take a average difficutly medicine check, if success 1 engaged ally increases 1 chracterititic by 1 for the remaint of the enocunter and takes 4 strain
Improved Stim Application 1 AOR (Medic) May increase difficulty of Stim Application action to hard and if success the ally instead takes only 1 strain
Supreme Stim Application 1 AOR (Medic) When performing stim application action if success may increase an anditional characteristic by 1 by spending 1 triumph
Natural Doctor 1 AOR (Medic) Once per session may reroll any 1 medicine check
Dedication 1 AOR (Medic) Increase any one characteristic by 1 (Agility)
Forager 1 AOR (Medic) Removed two setback to skill checks to find food water and shelter. Survival check to forage take half the time
Toughened 1 AOR (Medic) +2 wound treshhhold per rank in toughened
Well Rounded 1 AOR (Medic) Choose any two skills, they become career skills (Stealth, Computers)
Dodge 1 AOR (Medic) When targeted in combat may increase difficulty by ranks in dodge and take strain equal to ranks in dodge (incidental)
Toughened 3 Clone Trooper +2 wound treshhhold per rank in toughened
Grit 1 Clone Trooper +1 strain threshhold per rank in Grit
Clanker Killer 1 Clone Trooper Before making a combat check against a droid may take a way a number of boost dice from the pool equal to ranks in clanker killer and add an equal number of suscceses or advantage to the result
Deadly Accuracy 1 Clone Trooper When aquired choose a combat skill (Ranged: Heavy). Add damage equal to that skill to one hit of a successful attack made using that skill
Armor Master 1 Clone Trooper +1 soak when wearing armor
Improved Armor Master 1 Clone Trooper +1 defence when wearing armor with at least 2 soak
Brace 1 Clone Trooper Take brace manouver to removed one setback per rank of brace from next action. May only remove setback from environmental conditions
Its Not That Bad 1 AOR (Medic) Once per session if an ally is to recieve a critical injury, you may take a hard medicine check. If you succeed the critical injury does not occur
Anatomy Lessons 1 AOR (Medic) After making a succesful attack, you may spend 1 destiny point to add damage equal to intellect to 1 hit
Natural Trooper 1 Clone (Trooper) Once per session, may reroll any one gunnary or ranged (heavy) check
Dedication 1 Clone (Trooper) +1 Intelligance

Background

Was part of the 501st u

Motivation

Duties

Description

Other Notes

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