RC-1453 "Rout" (Goon 4) by DT01816

Species
Clone Human
Career
Soldier
Specializations
Vanguard
System
Age of Rebellion

5
Threshold 16
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 🟦 -⬛
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0 -⬛
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0 🟦
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 🟦
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2 v
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15m Standard
Range
Medium
Skill
Ranged: Heavy
Auto fire, stun setting
Damage
8
Critical
3
DC-15m Sniper
Range
Long
Skill
Ranged: Heavy
Pierce 4, Prepare 1, Vicious 2
Damage
11
Critical
3
DC-15m Anti-Armor
Range
Short
Skill
Ranged: Heavy
Breach 1, Prepare 1, Slow Firing 1
Damage
8
Critical
4
DC-17
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
3

0
260
0
4/14

Weapons & Armor

Katarn Class Commando Armor 1d 2s 3hp
• Insulated Bodysuit: Add two Boost to Resilience checks to resist environmental effects. Removes up to two Setback added to checks due to environmental effects.

• Vacuum Sealed: Allows the user to ignore the effects of vacuum, toxic or poisonous atmospheric environments for up to six hours.

• Integrated Scanners: The user benefits from a General-Purpose Scanner and an Enhanced Optics Suite. Removes up to two Setback added to Perception, Vigilance and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision and adds one Boost to perception checks made to detect movement or hidden enemies.

• Communications Suite: The user benefits from a 3-MAL Secure Comlink. This comlink transmits up to medium range on the planetary scale. Encryption adds one Setback to any check made to intercept and unscramble the signal. Monitoring a standard clear frequency on civilized worlds can add two Boost to Knowledge checks related to current events or conditions at the GM's discretion.

• Modular Backpack: Increases the users encumbrance threshold by six. The user benefits from a Modular Backpack Frame with one unit of the user’s choice. Can hold one additional unit beyond the first.

DC-15m
DC-17


Personal Gear

-Sensor Unit Encumbrance 2: This unit features a raised rotating dish not unlike the similar, smaller unit common to astromech droids. The sensor feeds a wrist- mounted touchscreen and can be set to alert a soldier to movement nearby, or scan the area in general up to long range. In addition to receiving narrative benefits such as advance warning of movement, the wearer adds automatic a to vigilance checks

Medpac In addition to effects of Emergency Medpack , grants 🟦 to all Medicine Skill Checks 2 enc.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 AoR 154 *Species* The character adds a boost per rank of Physical Training to his Athletics and Resilience checks.
Conditioned 1 FiB 34 The character removes ⬛ per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by one per rank of Coordination.
Moving Target 2 FiB 35 If the character has already acted this round, increase his ranged defense by 1 per rank of Moving Target
Rapid Reaction 2 AoR 154 The character may suffer a number of strain to add an equal number of s to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction.
Point Blank 1 Aor 154 Add one damage per rank of Point Blank to successful Ranged (Heavy) or Ranged (Light) checks made while at close range or engaged.
Suppressing Fire 1 FiB 35 The character and each ally within short range may spend a on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round.
Bodyguard 1 AoR 143 Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Toughened 1 AoR 158 The character increases his wound threshold by two per rank of Toughened.

Background

Rout has served with the 10th since its inception on Kamino, fighting through several campaigns. After his last major action he was injured by droid artillery; The rest of his commando squad was killed. Now out of the bacta tank he believes that standing still will get him and his brothers killed. The only way to beat the enemy and win the war is going straight at the droids. He looks forward to meeting his new team and getting back to fighting shape.

Motivation

Comrades

"Warriors fight for the people beside them, ensuring as many of their allies make it back home as possible. There is little a soldier wouldn't' do to save an ally from the trenches."

The only thing Rout fears in the galaxy is losing his brothers. He will take a hit for a friend if it means saving them.

“A victory is twice itself when the achiever brings home full numbers.”
― William Shakespeare, Much Ado About Nothing

Duties

Combat Victory 0

"The only way to victory is through the enemy. Frequently pushes for devastating raids, ambushes, and strikes. Prove that the Republic is a match for the CIS on any battlefield at any time."

Rout, true to his name, wants to use veracity, initiative, and shock to eliminate or push the enemy from the field.

Description

Rout bears the scars from half a dozen battles. He keeps his hair buzzed short.

His new Phase II armor is already scorched and marked in several places, but the chest place is shiny and new - recently completely replaced.

Other Notes

260xp - Brawn 3, Agility 4 100
160xp - Conditioned, Rapid Reaction, bodyguard, toughened 20 xp, Moving Target, Point Blank, Suppressing Fire 30 xp, Rapid Reaction 15 xp, moving target 20xp
= 75 xp
75 xp - Athletics 3 15xp, Cool 1 5xp, Resilience 2 10xp, Melee 2 10xp , Ranged Heavy 3 25xp, Vigilance 2 10xp = 75xp
0xp

-Vanguard-
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