Threshold | 16 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | 🟦 -⬛ | |
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | -⬛ | ||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | 🟦 | |
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | 🟦 | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 2 | v | |
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
DC-15m Standard |
RangeMedium |
SkillRanged: Heavy |
|
Auto fire, stun setting |
Damage8 |
Critical3 |
|
DC-15m Sniper |
RangeLong |
SkillRanged: Heavy |
|
Pierce 4, Prepare 1, Vicious 2 |
Damage11 |
Critical3 |
|
DC-15m Anti-Armor |
RangeShort |
SkillRanged: Heavy |
|
Breach 1, Prepare 1, Slow Firing 1 |
Damage8 |
Critical4 |
|
DC-17 |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 1 | AoR 154 *Species* | The character adds a boost per rank of Physical Training to his Athletics and Resilience checks. |
Conditioned | 1 | FiB 34 | The character removes ⬛ per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by one per rank of Coordination. |
Moving Target | 2 | FiB 35 | If the character has already acted this round, increase his ranged defense by 1 per rank of Moving Target |
Rapid Reaction | 2 | AoR 154 | The character may suffer a number of strain to add an equal number of s to any Vigilance or Cool check to determine Initiative order. The number may not exceed his ranks in Rapid Reaction. |
Point Blank | 1 | Aor 154 | Add one damage per rank of Point Blank to successful Ranged (Heavy) or Ranged (Light) checks made while at close range or engaged. |
Suppressing Fire | 1 | FiB 35 | The character and each ally within short range may spend a on their failed combat checks to inflict one strain on the target per rank of Suppressing Fire. Each character can only activate this effect once per round. |
Bodyguard | 1 | AoR 143 | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Toughened | 1 | AoR 158 | The character increases his wound threshold by two per rank of Toughened. |