Threshold | 13 |
Current | 0 |
Threshold | 12 |
Current | 1 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting, Accurate 2 |
Damage9 |
Critical3 |
|
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown, Stun Setting |
Damage3 |
Critical5 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage5 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sightless Vision | Melittos can perceive their surroundings without needing light and never suffer penalties on combat or Perception checks due to darkness or other factors that affect vision | ||
Reliant on Toxins | Melittos require toxins of their native atmosphere to live. Offworld, they gain a free respirator that emulates this environment. They treat standard air as corrosive with a rating of 6. | ||
Sniper Shot | Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | ||
True Aim | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim | ||
Brace | Perform the Brace maneuver to remove setback per rank of Brace from your next Action. This may only remove setback added by environmental circumstances |