Oorack by CT8056

Species
Kel Dor
Career
Guardian
Specializations
Protector
System
Force and Destiny

4
Threshold 20
Current 0
Threshold 15
Current 0
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 F -
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0 - -
Cool (Pr) X 1 F
Coordination (Ag) 0 - -
Deception (Cun) 0
Discipline (Will) X 1 -
Leadership (Pr) 1
Mechanics (Int) 1 - -
Medicine (Int) X 3 F F -
Negotiation (Pr) 1
Perception (Cun) 1
Piloting: Planetary (Ag) 1 -
Piloting: Space (Ag) 1
Resilience (Br) X 1 F -
Skulduggery (Cun) 0 - -
Stealth (Ag) 0 -
Streetwise (Cun) 0 -
Survival (Cun) 1 -
Vigilance (Will) X 1 F
Brawl (Br) 2 F F -
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2 F -
Ranged: Heavy (Ag) 0 -
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1 F
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0 -
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0 -
Knowledge: Xenology (Int) 0 -

Attacks

A280-CFE (Pistol)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
A280-CFE (Rifle)
Range
Long
Skill
Ranged: Heavy
Stun Setting, Pierce 1, Accurate 1
Damage
8
Critical
3
Micro Rocket
Range
Short
Skill
Ranged: Heavy
Breach 1, Limited Ammo 1
Damage
8
Critical
4
VamBlade 2
Range
Engaged
Skill
Brawl
Defensive 1, Accurate 1, Stun 2, Sunder
Damage
+1
Critical
3
WS 6 shot buckmaster
Range
Medium
Skill
Ranged: Light
Pierce 2, Vicious 1, Disorient 1, Hammer Fire, +1 advantage
Damage
6
Critical
3

0
305
2635
18

Weapons & Armor

Berethron Armor:
-Defense: 1
-Soak: 1
-Cost: 1250 credits
-Rarity: 6 (r)
-Hard Points: 3
- -Micro Rocket Mounting system:
- - -Cost: 800 credits
- - -Rarity: 8 (R)
- - -HP Cost: 2
- - -Mod: Mount 1 additional micro-
rocket (x5); Remove Setback dice
from checks to fire micro-rockets
(x1)
- - - -Micro Rocket: X5
- - - - -Damage: 8
- - - - -Critical: 4
- - - - -Range: Short
- - - - -Cost: 300 credits
- - - - -Special: Breach 1, Limited
Ammo 1
- -Jump Boots
- - -Hp Cost:1
- - -Cost: 900 credits
- - -Mod: 1x "Reduce difficulty of Athletics
check made to jump over obstacles
by 1.", 1x "Allow wearer to fly for a
total of 1 minute or 3 rounds."


A280-CFE Convertible Blaster Pistol:
-Encumbrance: 3
-Rarity: 7 (r)
-Cost: 1700 credits
-Hard Points: 1
- -Lightweight Frame:
- - -Rarity: 3
- - -Cost: 650 credits
- - -Hard Point Cost: 1
- - -Reduce weapon Encumbrance by
1, to a minimum of 1 (x1)

Vamblade X2
-Damage: +1
-Skill: Brawl
-Cost: 500
-HP: 1
- -Stun Pulse
- - -Stun 2
- - -Cost: 250 credits
- - -HP Cost: 1
-Special:
- -Defensive 1, Accurate 1, Sunder

Proton Grenade: *3
-Damage: 10
-Add. Damage: Varies
-Encumbrance: 1
-Cost: 60 credits
-Rarity: 4
-Additional Info:
- -Can link grenades first one +10 D
Second +20 D third +30 D and so
on.

WS 6 Shot Buckmaster
-Damage: 6
-Encumbrance: 1
-HP: 4
- -Superior Weapon Customization
- - -Hp Cost: 2
- - -Price: 5000 credits
- - -A Superior weapon generates
automatic 1 advantage on all checks
related to its use, and has its base
damage increased by one.
- -Componentization
- - -Hp Cost: 2
- - -Price: 1150 credits
- - -Can tun weapon into lock picking kit
requires 2 maneuvers to turn it back
into weapon may hide inside the heal
of boot (air tight seal).

-Specials:
- -Pierce 2
- -Vicious 1
- -Disorient 1
- -Hammer Fire: basically auto fire
- -Molten Bullets: If a target uses the
Reflect talent, the user of this weapon
may spend 3 Advantages to cause the
target to suffer 3 wounds.
- -If this weapon is fired with only one
hand, for every rank of Brawn under 4,
add 1 Setback die.
- -Small Clip 6: For every 6 shots, spend 2
maneuvers to reload the weapon.
Triumphs render a reload an
incidental for the remainder of the
encounter.
- -If the user has a Speed Loader, he may
reduce reload time to 1 maneuver.
If this weapon has the Push-out
Cylinder modification, the user may
combine it with the Speed Loader to
make reloading an incidental.

Personal Gear

Tracker Utility Vest:
-Increase Encumbrance by: 2
-Cost: 100 credits
-Rarity: 2
-Hard Points: 1

Back Pack:
-Increase Encumbrance by: 2
-Pockets Add in Encumbrance by: 1*6
-Price: 165 credits

Utility Belt:
-Increase Encumbrance by: 1
-Cost: 25 credits
-Rarity: 0

Cybernetic Respirator
-Cost: 2000 credits
-Encumbrance: 0
-Rarity: 4
-This implant allows one to avoid
suffering from the effects of airborne
toxins and to breathe beneath the water
or even a completely airless
environment for a short time.

Climbing Gear:
-Encumbrance: 1
-Rarity: 2
-Cost: 50 credits

Energy Mag Reload
-Encumbrance: 1
-Rarity: 1
-Cost: 25 credits
-Allows the user to ignore out of
ammo

-Duck Tape

Current Encumbrance Threshold: 18
Current Encumbrance Available: 7

Assets & Resources

Stem Packs: 5
-Encumbrance: 0

Tool Belt:
-Encumbrance: 0
-Rarity: 5
-Cost: 500
-Wearer counts as having a tool kit. Per
encounter, may draw a tool from the
belt as an incidental

Medical Pack:
-Encumbrance: 2
-Rarity: 4
-Cost: 450 credits

Jet Pack Missile:
-On ship
-encumbrance: 1

Speed Loader:
-Reduces the reload time for W.S. is reduced by one maneuver.
-Price: 25 credits

-Refueling cells *10
- -for refueling jump boots
- -Cost: 100 credits
- -Takes 30 mins to refuel

-Survival Kit.

Jacqgulov: Owes us

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physician XP: 10 1 76 When making a medicine check to help heal a character heal wounds, the target heals 1 additional strain per rank of physician.
Toughened XP: 10 2 76 Gain +2 wound threshold
Stimpack Specialization XP: 15 1 76 Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Force Protection XP: 30 2 76 Perform the Force Protection maneuver. Suffer 1 strain and commit Force Die up to ranks of Force Protection Increase soak by number of Force Die committed until beginning of your next turn. Suffer 1 strain every turn Force Die remains committed
Body Guard XP: 5 1 76 Once per round perform the Body Guard maneuver to guard an engaged character Suffer a number of strain no greater than ranks of Body Guard then until the beginning of your next turn upgrade the difficulty of combat checks targeting the character by the number of Body Guard ranks.
Grit XP: 5 1 76 Gain +1 Strain threshold
Dedication XP: 25 1 76 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Force Rating XP: 25 1 76 Increase Force Rating by 1

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Harm: Spend a pip to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict
Upgrade Effect
Range *2 XP: 30 Spend a pip to increase power's range bands equal to Range upgrades purchased
Magnitude *2 XP: 10 Spend 2 pips to affect 1 additional target within range per rank of Magnitude purchased
Control 3 XP: 20 Harm: Inflict additional wounds equal to ranks in Medicine
Power
Consume
Description
Once every other session the user may suck the life force out of a number of enemies equal to will power. If drawing from enemies at medium range, it takes 3 health. If at short range take 5 health form enemies. take each group. Each group affected is unable to take an action 1 round. User takes 20 conflict. Takes two turns to use. User loses two rounds of actions.
Upgrade Effect
Release The user may use the stolen health to do damage to one target ignoring soak up to short range.
Prerequisites The user must be an anti-chosen one, the user must be under 30 morality, takes 1 destiny point to be active.
Death blow When character reaches wound threshold if he has consumed release all health absorbed damaging all enemies within short range. (Soak is not ignored)

Background

At age 12 a mysterious figure showed up at my home emanating the Dark Side of the force. He demanded that my parents hand me over to him. My father, who was a former Jedi, left the order for my mother. Knew the man was with the dark side. Force threw him into a wall and grabbed his lightsaber from its hiding place. They fought in a quick fight, my father was quickly bested. The man slashed my fathers hand off and then launched him into a wall. He then force pulled my mother into his lightsaber. As he reached for me, I turned to run and he slashed my back with his blade. Seeing my mother dead and believing my father killed I let out a scream and an unnatural darkness settled on the room. From beneath me a swirling black light formed, within the light seemed to be hundreds of small black snakes with glowing red eyes. The light shot out to the sith and my father along with anyone within medium range of me. Sucking the life force out of them and pulling it to me. My father died from this and those within the area immediately passed out. The Dark side user was the only one left standing. I looked at him with pure rage and my silver eyes seemed to be glowing a dark yellow. In a deep scream almost from the abyss of death itself I threw my arms out toward the intruder and poured all the life force that I had summoned. In a screech of agony the man evaporated into nothing. And I passed out from the excursion. When I woke up it was late at night I fled from my home after grieving for my parents. For the next four years of my life I wandered the streets of my world just trying to stay alive. The only two things on my mind were what happened that day and how not to die. At age 16 the Republic transformed into the Empire and I decided that year to head back to my home to find answers. Not to my surprise my home was abandoned, everything was left how it was the day I left. I soon found out that the village had been abandoned that day from a traveler who said a dark spirit lurked there ready to consume the life out of any who entered its domain. I, the dark spirit, had returned. I went through my fathers stuff and soon found a journal hidden under the floorboards. To my horror I found out what I was. My father did not leave the Jedi order for love and the like. No he left in order to do the bidding of a man named Darth Sidious. I was part of an experiment called Serpent. This was done to many children who were naturally strong in the force from birth. I soon found out what this experiment entailed. The man named Sidious used the force to suck the life and soul out of moraband serpents and fuse them together with the newly born childrens life force. These children were to be the anti-chosen. I know not who the chosen one was, but clearly he was feared. I read further that we soon became a backup plan in case the chosen one could not be persuaded to the dark side of the force. Most of those who were chosen for the project died before the age of two and those who survived were killed. I was the only one left, the only one seen as necessary to keep alive. My father left the Jedi to raise me and bring me up to prepare me to become Sidious's apprentice. But my father soon grew attached to me and my mother thought he was not my father by biological standards. He loved me like a son and my mother like his wife. And when I was of age 8 he married my mother. We soon after fled from Naboo to the homeworld of my species as we would fit in better. But 4 years later we were found out and that fateful day happened. After learning what I was I left my home village and headed for the outskirts of my world where I learned to use my powers, though it drained my strength considerably. Eventually at age 20 I was able to use it with confidence and I soon left my world for Tatooine. There I became a bounty hunter and a good one at that. After 4 years I attracted the attention of the Empire and was soon hired for a job. I did so well on it that I was to be personally congratulated by Vader himself. When I met Vader he sensed the Dark Side within me, one that was very strong and dangerous. He offered me a job as an inquisitor. (It was that or a light saber to the stomach.) I of course accepted and for the past year I trained to become one. Until, I was sent to help with a mission that ended with me joining Maul.

Motivation

Hatred: To destroy all in my path form the fact of rejection every where I turned

Compassion / Attachment: So no one feels or has to go through what I went through/felt. I get very attached to friends and treat them like family

Morality

Emotional Strength: Determination
Emotional Weakness: Attachment
Morality: 7
Conflict: 0

Description

Gender: Male
Age: 24
Height: 5'6
Build: Lean But Strong
Hair: None
Eyes: Silver

Notable Features: Large Scar on my back. Blaster Scar on my left Shoulder.
(Always covered so no one has seen them.)

Other Notes

(Purple Character Piece) (Bashnak owes me 500 credits.)

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