Force and Destiny
| Threshold | 16 |
| Current | 15 |
| Threshold | 14 |
| Current | 12 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | 1p | ||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 3 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | 1p | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | X | 2 | ||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
| Defensive 1, Throwable (+1P) |
Damage7 |
Critical3 |
|
| Training Blade |
RangeEngaged |
SkillLightsaber |
|
| Stun Only, Throwable (+1P) |
Damage8 |
Critical- |
|
| Sword Thrown |
RangeShort |
SkillLightsaber |
|
| +1 Purple |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Parry | 2 | May spend 3 strain to reduce damage by 4 | |
| Toughened | 1 | +2 wound threshold | |
| Soresu Technique | 1 | May use Int for Lightsaber checks | |
| Sith Sword Training | 1 | +2 damage on lightsaber checks | |
| Saber Throw | 1 | Can throw Saber at Short Range | |
| Ajunta Palls, Dark Secret | 1 | When you are reduced to 0 wounds by a force ability, recover 1/2 your wounds | |
| Dark Affinity | 1 | When you roll double black, bonus on the check. |
| Upgrade | Effect |
|---|---|
| Control | May commit one force dice to upgrade enemy attacks once per round. |