Poled Dug by ScottyDGaming

Species
Besalisk
Career
Technician
Specializations
Cyber Tech
System
Edge of the Empire

4
Threshold 19
Current 0
Threshold 9
Current 0
Ranged 0
Melee 1

Characteristics

3
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sword Cane
Range
Engaged
Skill
Melee
Defensive 1; Add 1 Black to Perception checks to determine that a sword cane is actually a lethal weapon
Damage
5
Critical
3
Vibro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
5
Critical
2

5
210
2 / 8

Weapons & Armor

Heavy Clothing (Soak 1)

Personal Gear

Gank Comm Implant
Cyborg/Droid Interface - Allows access to hidden information in a droi'd memory banks when linked. When attempting to access information that a linked droid does not want revealed, Computer checks may be upgraded once.

Assets & Resources

Additional Limbs: Besalisks have four arms and gain an additional free maneuver per turn. They still may not perform more than two maneuvers per turn, however.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist 1 Remove 1 Black die per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
More Machine than Man 2 Increase cybernetic implant cap by 1 per rank of More Machine than Man.
Engineered Redundancies 1 Gain the ability to use emergency repair patches to hea. Additionally, can be healed with Mechanics checks.
Toughened 2 Gain +2 wound threshold.
Eye for Detail 1 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantages
Energy Transfer 1 May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Overcharge 1 Once per encounter, may use the Overcharge action. Make a Hard (3 difficulty dice) Mechanics check. On success one installed cybernetic provides aditional benefits. On (Despair), overcharged cybernetic shorts out.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental: produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.

Background

Beginnings: The Down and Out
Attitude toward Force: An Ancient Religion
Reason for Adventure: Opportunity Knocks

Motivation

Discovery
Technology

Obligations

Description

Other Notes

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