Edge of the Empire
| Threshold | 19 |
| Current | 0 |
| Threshold | 9 |
| Current | 0 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 1 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Sword Cane |
RangeEngaged |
SkillMelee |
|
| Defensive 1; Add 1 Black to Perception checks to determine that a sword cane is actually a lethal weapon |
Damage5 |
Critical3 |
|
| Vibro-Machete |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Sunder, Vicious 1 |
Damage5 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Cyberneticist | 1 | Remove 1 Black die per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less. | |
| More Machine than Man | 2 | Increase cybernetic implant cap by 1 per rank of More Machine than Man. | |
| Engineered Redundancies | 1 | Gain the ability to use emergency repair patches to hea. Additionally, can be healed with Mechanics checks. | |
| Toughened | 2 | Gain +2 wound threshold. | |
| Eye for Detail | 1 | After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many Successes to Advantages | |
| Energy Transfer | 1 | May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon. | |
| Overcharge | 1 | Once per encounter, may use the Overcharge action. Make a Hard (3 difficulty dice) Mechanics check. On success one installed cybernetic provides aditional benefits. On (Despair), overcharged cybernetic shorts out. | |
| Utility Belt | 1 | Spend 1 Destiny Point to perform a Utility Belt incidental: produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |